this post was submitted on 10 Dec 2025
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[–] luciole@beehaw.org 10 points 4 days ago

Instead of meters, your body tells you what’s going on: a growling stomach that might attract wildlife, blurred vision when exhaustion kicks in, and senses warping when stress rises. Our goal is for the world to feel immersive, not overwhelming; a mix of atmospheric exploration and smart decision-making.

"Gee I'm so tired of games that convey information clearly" said no gamer EVER. Also this sounds like a negative feedback loop as the danger screen effect makes it even harder to get out of trouble. That obnoxious beep-beep from the original Zelda when you've got very little hearts left comes to my mind.