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There's an added layer to the West Coast games past 1 as well: they're post-post apocalyptic. We have nations now, the world is rebuilding.
Very true, and that's one of my favorite elements of the West Coast lore. Honestly, if I could change only one thing about Bethesda's approach to Fallout, it would be their dogmatic approach to keeping the world locked in time.
I actually enjoyed the show, and am even trying to remain optimistic for season two, but resetting the world-building on the West Coast just to keep the apocalyptic tone really made me sad to see. Killed off a story I loved that had been slowly building since my childhood.
Bethesda has a lot of lore issues, but their main one is that they set pretty much all of their games far too late in the timeline. If you want to tell a post-apocalyptic story, that's fine.
It doesn't make sense for anything to be living in a place where the water has been poison for 200 years. Fallout 3 would fit perfectly before Fallout 1 on the timeline.
They knew it didn't make sense for there to be like 3 half-assed towns in Boston after 200 years, so they created The Institute. Who are so all-powerful they wiped the Commonwealth of any real progress toward society, yet have no clear goals and are extremely incompetent. Set it around 60 years after the bombs, maybe take out the Synth plot and replace it with actual, nonconvoluted slavery, thus expanding on the themes of 3.
To me, the show is a collage of scenes that I like, with quite a bit of stuff that I really dislike. There's really cool ideas in it, and I honestly do love how they reference some of the universal experiences that we get when playing those games. But the treatment of the lore, in general, is honestly borderline disrespectful. The nuking of Shady Sands, as you referenced. But also the dumbing-down of the Sino-American War to a simple ideological conflict. Fallout is absolutely about how different groups interact and conflict with each other, but it is not about capitalism vs communism, and the Sino-American War is not the real-life Cold War, it's a war between America and China over depleting resources. Correct me if I'm wrong, but I don't think they even really reference the war, save for a crashed SOVIET satellite. Awfully convenient to tweak it that way when the show is made by a global megacorporation and China's all in on the American media market now.
Now, they've announced that in Season 2, "...every faction might think they've won." To emulate, "...the story of history depend[ing] on who you ask." Which, yknow, New Vegas already showed with the vast and varying opinions of its characters, as well as quite literally showing the effect of historical debate with the in-game debate about the Bitter Springs Massacre.
I'm waiting to see how they pull it off, but I can't see how all the factions could think they've won if Mr. House is alive, seeing how you have to assassinate him for 3 of the endings.
Also, Caesar has an incurable brain tumor and you either kill Lanius or talk him into abandoning the front entirely in 3 of the endings. I don't see how the Legion could ever be doing good. Maybe Macaulay Macaulay "Mr. McCulkin" Culkin Culkin is their new leader.
Apologies for the rant, I've sorted through my feelings on the material we've had for a while but this show has me hot. That said like yeah solid 7/10 as a standalone show and I would even recommend it to people who would never play the games anyway.
Yeah, I totally concur, a lot of the stories they want to tell fit so much better closer to the bombs.
I also think Bethesda's need to make sure every story contains the core elements of Super Mutants, the BoS, Deathclaws, Radscorpions, etc is another key issue they have with the lore. When I played 1 and 2, it felt like I was seeing just a small slice of a world that could have any number of crazy new things in it. But now that it's basically the same thing coast to coast, the world feels stale and predictable.
And you pretty much summed up all my thoughts on the show. The 'collage of fun scenes' made it enjoyable. But it was also beyond disrespectful. Throwing away the world built up in 1, 2, and NV just to make it match the key elements of 3 and 4 is... super fucking shitty.
And I really don't see how they can make it seem like every faction in NV can think they won without also completely invalidating the significance of the choices in NV. But I'm honestly already resigned to Bethesda just killing off that as well tho, so I hope they at least still have a fun collage of scenes.
You're absolutely right on your point about the core elements. They think that the Fallout universe needs a Triforce, a Master Sword, and a Ganon. But it's just not that kind of series. The iconography is so much less important than the themes. It feels like they're jingling keys in front of us sometimes when they show off BoS and Super Mutants (who were supposed to be dying out).
Funnily enough, the only icon they use that would feasibly be in every part of the US was Nuka Cola, and they retconned its design...
Oh, just saw your edit, but no apologies necessary. If the small essay I've written between all my comments is any indication, I just like talking about fallout. So thanks for the rant actually!