this post was submitted on 02 Dec 2025
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You're completely missing the point of this. Oculus Quest uses an Android OS, which means every VR game released for Oculus Quest is an APK, which means there's a version of the game already optimized for a portable VR headset that can be run with Waydroid/Lepton. Valve is making the same move they did with the Deck, we can't convince studios to build native? Okay, we'll run whatever version it is they have already published.
This in conjunction with Fex makes it so that they should be able to run any VR game that could possibly be run in the limited hardware, and they're giving studios a way to release a "native" version that they already have laying around for better performance (or even to make their first release on Steam).
And let's not forget side-loading, most games on the Quest have already leaked their APK, they don't care too much because they're the only Android portable VR, but because the frame is an open platform people would be able to just install those files manually very easily. So if the studios won't do the minimal effort to bring their games to the frame the community will. I was momentarily sad when I realized that robo recall (which I own for the Oculus Quest) is not available on Steam, less sad now.
Nah, regarding to your last paragraph: I dont think it will be that easy. Atleast officially.
These arent just .APKs like on Android. Like there is the whole VR/XR part which come with their own SDKs, runtimes and so on. While there are a few (mostly opensource) apps floating around which support multiple plattforms at the same tim like Quests, Picos, Play for Dream etc most of the Quest .apks are targeting very specifically the Quest platform and its hardware/softwarestack.
I also wouldnt call them "leaks". These are just good old pira... game preservations. Apart from a few games with extra drm measures pretty much every paid Quest game got... preserved.
There is an unofficial porting tool floating around to get Quest exclusives running on eg Pico headsets. Heres a website which tracks the working ones btw: https://ppdata.uk/?tab=OVR+Ports&sort=Updates&limit=20&page=1
But i know a ... friend who told me that some of these needed some very heavy lifting on top of the already heavy lifting the dev of the porting tool did to get running.
Would be a rather stupid move of Valve if they provided all the means to just pirate Quest games on the Frame. They want to make it as easy for devs to port their games to the Frame. But thats it.
But yeah, the seafaring community will probably find ways to port the quest games unofficially rather fast since the ground work is already done.
Yeah, I was talking about the community in the last paragraph. The tool makes easier official ports and also allows unofficial ones (which works as an encouragement to studios to make the port official).