this post was submitted on 24 Nov 2025
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An article from this weekend that seemingly got buried by soundbites about the Steam Machine price in the same interview, but given that we have no information on price, this seems way more interesting to me. I mean...I basically self-select games that don't use these kinds of anti-cheat at all, but this is important information for a lot of people, especially if you're looking for an off-ramp from Windows and still want to play some of the most popular live service titles.

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[–] anarchiddy@lemmy.dbzer0.com 7 points 17 hours ago (1 children)

I consider it to be a function of when I grew up with video games and how my family restricted them broadly, but I have honestly never understood the appeal of competitive online games that require intense anti-cheat controls.

I grew up playing largely single player games, and the few online games I payed were limited to ones I played in private lobbies with friends i knew.

Any game that requires this level of policing for competitive play is an instant turn off for me. I realize I'm in the minority here, but I have no problem with a console that doesn't support kernel level anticheat- to the contrary i find it to be a huge advantage

[–] ampersandrew@lemmy.world 6 points 17 hours ago (1 children)

I get what drove us here. When you find a game that speaks to you and it's got a ranked mode with good matchmaking, it's easy to get lost in match after match, and cheaters can take the wind out of your sails. My competitive games of choice are fighting games, which are mostly free of cheaters and this invasive anti-cheat, but I'll be bummed if it becomes the norm, because I won't participate in that.

[–] definitemaybe@lemmy.ca 1 points 13 hours ago* (last edited 13 hours ago) (2 children)

Are input macros in fighting games considered cheating or accessibility tools? I like the idea of learning fighting games, but with my thumb injuries, I literally can't do the key inputs.

I assumed key input macros would be banned, so I never looked into this as an option. I remember hearing about upset when even official pressure-sensitive input controls on Dead or Alive 3 were banned in a major tournament in that game, let alone custom input macros.

[–] ampersandrew@lemmy.world 3 points 8 hours ago

People have all sorts of custom controllers with different button layouts. There are tournament legal requirements, but you're unlikely to violate them if you don't know what they are, and it hardly matters if you're playing from home.

[–] Lfrith@lemmy.ca 2 points 12 hours ago (1 children)

Have you tried foot pedal? I wonder if that is allowed in tournaments.

[–] definitemaybe@lemmy.ca 1 points 1 hour ago

Steam Input would work, I'm pretty sure. I think I could overload all the buttons on the back so that they do all the complex D-Pad stuff. I haven't tested if this is possible, but I'm imagining something like: pull starting direction from the DPad, press button on back for quarter/half/full/shuriouken movement, then execute with face button. So, like, DPad-Left+R3+A does full roll starting from facing right, then A.

Alternatively, I could load a radial menu on one of the touch pads with specific moves to execute in one click, with DPad input auto-toggling switching between directionally-correct radial menus (or maybe L3 as a manual toggle or something).

There are lots of options... Maybe I'll try and see what I can figure out.