this post was submitted on 20 Nov 2025
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cross-posted from: https://no.lastname.nz/post/1917886

Microsoft announced today that they're preserving a bit of history here - with Zork I, Zork II, and Zork III now officially and clearly open source. The source has been around for a while but now it's all proper.

From the announcement they said:

Today, we’re preserving a cornerstone of gaming history that is near and dear to our hearts. Together, Microsoft’s Open Source Programs Office (OSPO), Team Xbox, and Activision are making Zork I, Zork II, and Zork III available under the MIT License. Our goal is simple: to place historically important code in the hands of students, teachers, and developers so they can study it, learn from it, and, perhaps most importantly, play it.

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[–] ClassifiedPancake@discuss.tchncs.de 0 points 5 hours ago* (last edited 5 hours ago) (1 children)

I understand if the article is long or convoluted and you just need a short summary but even refusing to click the link and do a quick check is lazy AF and should not be encouraged. Or at least use AI for that.

[–] sem@piefed.blahaj.zone 2 points 5 hours ago (1 children)

Holy fuck, I'm not using AI for that shit.

A lot of times people are happy to share stuff in the comments. I do it myself for articles I'm actually interested in reading. It's part of the human connection that makes the internet a interesting place to be, not an AI hellscape.

It’s like going to a store and asking a random person nearby to pick out the item you want, which you are fully capable of reaching yourself, while you keep standing around and do nothing. Great human interaction.