this post was submitted on 14 Nov 2025
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Linux Gaming
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It's almost like client side anti cheat doesn't work and if proper server side anti cheat is made it wouldn't matter what platform the client is on.
"never trust the client" is pretty much a motto of infosec, idk what the hell game devs expect
They're totally different scenarios. How is the server supposed to know if a player has (e.g.) walls disabled and knows where the enemies are?
Because the client has to know where the enemies are while still hiding it from the player.
People who have no idea how things work and go off on quotes they see online is why these discussions are useless.
Why? :3 If a player shouldn't be able to see someone, just don't send their location.