this post was submitted on 14 Nov 2025
574 points (96.9% liked)

Linux Gaming

22067 readers
1554 users here now

Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME away from home for disgruntled /r/linux_gaming denizens of the redditarian demesne.

This page can be subscribed to via RSS.

Original /r/linux_gaming pengwing by uoou.

No memes/shitposts/low-effort posts, please.

Resources

WWW:

Discord:

IRC:

Matrix:

Telegram:

founded 2 years ago
MODERATORS
 

This is so funny because rust has one of the worst cheating situations and majority of their players are windows users, and theres lots of games that have anticheat that allows linux and have notably less significant cheating problems like marvel rivals. in reality rust doesn't take cheating very seriously because if they did they would have more server side software that detects illegitimate behaviour like tons of other games do successfully...... even most popular Minecraft servers have better functioning anti cheat that is completely server side than rust has while getting kernel access to your pc. its pathetic and lazy development tbh and this entire post from them reads like such extreme cope....

you are viewing a single comment's thread
view the rest of the comments
[–] TheMightyCat@ani.social 225 points 1 day ago (33 children)

It's almost like client side anti cheat doesn't work and if proper server side anti cheat is made it wouldn't matter what platform the client is on.

[–] eager_eagle@lemmy.world 172 points 1 day ago (20 children)

"never trust the client" is pretty much a motto of infosec, idk what the hell game devs expect

[–] 0_o7@lemmy.dbzer0.com -5 points 1 day ago (9 children)

They're totally different scenarios. How is the server supposed to know if a player has (e.g.) walls disabled and knows where the enemies are?

Because the client has to know where the enemies are while still hiding it from the player.

People who have no idea how things work and go off on quotes they see online is why these discussions are useless.

[–] JackbyDev@programming.dev 2 points 7 hours ago

Because the client has to know where the enemies are while still hiding it from the player.

Why? :3 If a player shouldn't be able to see someone, just don't send their location.

load more comments (8 replies)
load more comments (18 replies)
load more comments (30 replies)