this post was submitted on 14 Nov 2025
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Linux Gaming
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Get your anticheat code off my fucking cpu and onto your servers where it belongs.
Garbage games do this, simple as.
Absolutely. You know where all the players are and what they have. Just check if something that the client is reporting is IMPOSSIBLE and kick the player who threw the request. If you have a player who is performing at over a certain level of realistic performance, have someone manually check them to verify they're legitimately that skilled and if so, flag the account as "actually just that good". It's the only reliable solution.
I'm not a gaming dev, but a full-stack web dev; is it not common sense that data needs to be validated on the server side, not client? I don't really get why client-side "anti-cheat" is a thing, but may be missing something.
Hello game, yes, I am indeed actually on the other side of the wall, now inside the enemy's base.