this post was submitted on 14 Nov 2025
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This is so funny because rust has one of the worst cheating situations and majority of their players are windows users, and theres lots of games that have anticheat that allows linux and have notably less significant cheating problems like marvel rivals. in reality rust doesn't take cheating very seriously because if they did they would have more server side software that detects illegitimate behaviour like tons of other games do successfully...... even most popular Minecraft servers have better functioning anti cheat that is completely server side than rust has while getting kernel access to your pc. its pathetic and lazy development tbh and this entire post from them reads like such extreme cope....

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[–] andyburke@fedia.io 193 points 1 day ago (16 children)

Get your anticheat code off my fucking cpu and onto your servers where it belongs.

Garbage games do this, simple as.

[–] mycodesucks@lemmy.world 20 points 1 day ago (14 children)

Absolutely. You know where all the players are and what they have. Just check if something that the client is reporting is IMPOSSIBLE and kick the player who threw the request. If you have a player who is performing at over a certain level of realistic performance, have someone manually check them to verify they're legitimately that skilled and if so, flag the account as "actually just that good". It's the only reliable solution.

[–] schnurrito@discuss.tchncs.de 24 points 1 day ago (9 children)

I'm not a gaming dev, but a full-stack web dev; is it not common sense that data needs to be validated on the server side, not client? I don't really get why client-side "anti-cheat" is a thing, but may be missing something.

[–] JackbyDev@programming.dev 1 points 8 hours ago

Hello game, yes, I am indeed actually on the other side of the wall, now inside the enemy's base.

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