this post was submitted on 14 Nov 2025
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Still both can be calculated back to the source of origin. It may not be enough for a wall hack to reliably point out the enemies exact position, but definitely enough for a radar or proximity hack.
Edit: Your also completely ignoring the mandatory threshold where the server absolutely needs to send you enemy information already in order to avoid enemies popping into existence. The faster the game, the bigger that threshold.
And by all means, sound (in video games) is a pretty linear thing. You can only randomize so much, until players complain that it's not reliable.
In the games were talking about these kind of additional info or heads-up are an unfair advantage in competitive play.
The solution sounds easy, but I do believe that if it was, we would see it in at least some current games.