this post was submitted on 14 Nov 2025
571 points (96.9% liked)
Linux Gaming
22067 readers
1513 users here now
Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME away from home for disgruntled /r/linux_gaming denizens of the redditarian demesne.
This page can be subscribed to via RSS.
Original /r/linux_gaming pengwing by uoou.
No memes/shitposts/low-effort posts, please.
Resources
WWW:
- Linux Gaming wiki
- Gaming on Linux
- ProtonDB
- Lutris
- PCGamingWiki
- LibreGameWiki
- Boiling Steam
- Phoronix
- Linux VR Adventures
Discord:
IRC:
Matrix:
Telegram:
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
It's a very hard thing to check for though especially with how complex the world can be in games today. Even if it was feasible you don't know where a client will be in a few frames so you basically need to do a "what players can be seen from this general location" check. The higher movement speed the bigger of a volume is your possible viewpoint.
This is also ignoring all the things you need replicated even when you can't see the player such as footsteps or them shooting or interacting with something.