this post was submitted on 03 Nov 2025
282 points (99.3% liked)

PC Gaming

12636 readers
967 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 2 years ago
MODERATORS
 

It's a new day, and another badly-optimized AAA Unreal Engine 5 game has hit store shelves. A couple of YouTubers, including Daniel Owen, have discovered serious performance problems in The Outer Worlds 2 that almost mirror Borderlands 4's atrocious launch day performance. One of the most problematic graphics settings is the game's ray tracing mode, which prevents even AMD's Ryzen 7 9800X3D gaming champ from achieving 60 FPS at resolutions well under 1080p.

you are viewing a single comment's thread
view the rest of the comments
[–] SaveTheTuaHawk@lemmy.ca 8 points 16 hours ago (5 children)

does anyone actually care about ray tracing?

[–] levzzz@lemmy.world 6 points 7 hours ago

It's amazingly beautiful when done right. (See cyberpunk 2077, portal rtx, half-life 2 rtx, alan wake 2, control, metro exodus, SEUS PTGI, etc.)

[–] Dasus@lemmy.world 4 points 13 hours ago* (last edited 13 hours ago)

I mean, it's not necessary, but neither are HD resolutions or high framerates.

It has seemed every beautiful in some things.

It's not necessary, but like, lots of things aren't. The tech in itself isn't horrible, it's just horrible usecases which make it bad. Even if most usecases are horrible. Some aren't.

Edit for instance we have much the same power computers with my brother, aside from me having an outdated GPU. Last year when we played HP Legacy for a bit, I would say that his was far prettier when utilising Ray tracing, and the whole game is a sort of feast of aesthetics, so. Although his rig wasn't potent enough to have great framerates, so playing was still better for him as well without Ray tracing. But the scenery without much action still had good framerares so we saw rhe difference. Idk perhaps it will never be good but

[–] CanadianCorhen@lemmy.ca 3 points 8 hours ago* (last edited 7 hours ago)

Yea, didn't care about ray tracing until I played Control, and that game is gorgeous with it, made me appreciate it when it's well Implemented into a game

I do but I'm also painfully aware that most implementations of it don't really add anything. Though my interest in it is more from a rendering perspective.

[–] Baggie@lemmy.zip 1 points 2 hours ago

I love it, but it's getting treated as a shortcut to lighting when performance would be saved for most by a conventional lighting system. Ue5 is lousy with games that have half their frame rates taken up by a suboptimal implementation.

Honestly it feels like a technology that was designed with a future rig in mind, similar to how it was in the 2000s, but rendering technology doesn't move that fast nowadays. I much prefer a strategy like NVIDIA did with physx back in the day, where it's entirely possible to run with existing technology. Feels safer, more achievable.