this post was submitted on 02 Nov 2025
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Kind of an ephemeral thing though, isn't it? Saints Row 1&2 were deeply influenced by the contemporary hiphop scene and limitations in game development at the time. A constant issue with these attempts at remakes and reboots is they don't do the work that is necessary to capture the feel of the time these games were made in. How could you make a game without the ugly mid-00s bloom feel like Saints Row 2?