this post was submitted on 21 Mar 2025
1500 points (98.4% liked)

Programmer Humor

21872 readers
1165 users here now

Welcome to Programmer Humor!

This is a place where you can post jokes, memes, humor, etc. related to programming!

For sharing awful code theres also Programming Horror.

Rules

founded 2 years ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] endeavor@sopuli.xyz 2 points 2 days ago

I've mostly been told to use one 512 map max for lighting maps while textures I ship have a casual working file size of 5 gigs and above for substance painter. Idunno how well they get packaged up as since I haven't played any of the games I've worked on for a while. I can see vertice data taking up a lot but other than some AAA games I don't see why anyone would need to make super poly dense models.