this post was submitted on 21 Mar 2025
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[–] PillowTalk420@lemmy.world 34 points 2 days ago (10 children)

At least games make sense, as the graphics get better. Though in some cases, the compression is also better. Like PS5 games are smaller on average than their PS4 versions, even though they have higher resolution textures in most cases, just because the PS5 has better compression/decompression tech.

[–] Flatfire@lemmy.ca 17 points 2 days ago (3 children)

Better than that, the lack of reliance on spinning disks means that asset duplication and data read order is less of a requirement to reduce load times. It can still be argued that there's just too many polygons, since simply scaling things back would be plenty effective in reducing storage usage and load times.

[–] PalmTreeIsBestTree@lemmy.world 6 points 2 days ago* (last edited 2 days ago) (2 children)

The other problem for bigger GB games is texture resolution. Games don’t always need 8K or 4K textures. 2K is good enough.

[–] PillowTalk420@lemmy.world 1 points 2 days ago

I only notice that the bigger the resolution, the smaller the text when the game in question has poor scaling options for the 2D elements..

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