this post was submitted on 21 Mar 2025
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[–] Flatfire@lemmy.ca 17 points 1 day ago (1 children)

Better than that, the lack of reliance on spinning disks means that asset duplication and data read order is less of a requirement to reduce load times. It can still be argued that there's just too many polygons, since simply scaling things back would be plenty effective in reducing storage usage and load times.

[–] PalmTreeIsBestTree@lemmy.world 6 points 1 day ago* (last edited 1 day ago) (2 children)

The other problem for bigger GB games is texture resolution. Games don’t always need 8K or 4K textures. 2K is good enough.

[–] tacobellhop@midwest.social 5 points 1 day ago

My shitty eyes can’t detect any difference past 720p

[–] PillowTalk420@lemmy.world 1 points 1 day ago

I only notice that the bigger the resolution, the smaller the text when the game in question has poor scaling options for the 2D elements..