this post was submitted on 25 Sep 2025
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[–] Malix@sopuli.xyz 7 points 2 days ago* (last edited 2 days ago) (2 children)

I'm fairly sure downloading/preloading shaders is a thing only for steamdeck, as the compilation result is different based on hardware & driver versions. Only "fixed" target valve has is steamdeck.

edit: actually, I might be combining two different things in my mind. Steam has downloading precompiled shaders for games for steamdeck, but has the preload/precompiling option for other systems?

[–] morbidcactus@lemmy.ca 4 points 2 days ago

Linux has that for vulkan shaders but like, you still get compiling shaders when loading in bl4 even after that.

I don't recall satisfactory having that issue and it's ue5 afaik, hits a solid fps too even with global illumination on.

[–] TachyonTele@piefed.social 3 points 2 days ago (1 children)

That's possible it's only for the deck. I didn't consider that.

[–] Holytimes@sh.itjust.works 1 points 1 day ago

It's all systems but only for vulkan. So outside of Linux it's not used much since most windows games are direct X not Vulkan.

And even then some games use both so while you have the Vulkan shaders you still may need to compile direct X shaders.