this post was submitted on 21 Mar 2025
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[–] Realitaetsverlust@lemmy.zip 58 points 1 day ago (1 children)

Simple reason - dependencies.

Modern devs dump any dependency and sub-dependency under the sun into their project and don't bother about optimizing it. That's how you end up with absurdly large applications. Especially electron is a problem in this regard.

You can still write optimized and small software. However, for most businesses, it's just not worth their time. Rather using an additional couple hundred megabytes of dependencies on the client system.

[–] thatKamGuy@sh.itjust.works 17 points 1 day ago (3 children)

In terms of programming, absolutely some bloat there.

But I would wager a majority (or plurality) would actually be high(er) res media assets, embedded animations and video etc.

[–] meliaesc@lemmy.world 9 points 1 day ago
[–] TeamAssimilation@infosec.pub 7 points 1 day ago (1 children)

I’d wager it’s the multilevel dependency of countless prebuilt components when devs are only going to use a small fraction of their capabilities.

[–] Takumidesh@lemmy.world 10 points 1 day ago

I don't get paid to optimize, I get paid to implement features.

[–] Realitaetsverlust@lemmy.zip 1 points 20 hours ago (1 children)

The only sector where that is applicable is games.

[–] thatKamGuy@sh.itjust.works 4 points 19 hours ago

Tell that to my banking apps!