this post was submitted on 15 Sep 2025
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[–] DarkAri@lemmy.blahaj.zone 12 points 10 hours ago* (last edited 10 hours ago) (2 children)

Such a bad argument. There is no reason for the game to not support lower end hardware except for lazy development. Not a good sign for the future of borderlands. This is also the type of game that really sucks if you don't get a locked 60 FPS. Borderlands 3 is still a laggy mess on my steam deck. Sometimes it just stutters forever. Constantly generating shaders or something. There is no reason for it to be that way and lowering the setting has almost no effect on the actual performance. This is 100% the fault of the devs. They are pushing half complete products to market not the consumer.

Also as many others have stated, not everyone has $4000 to drop on a PC. My most powerful machine is a Skylake processor with a 1070. It runs most games fine, it's just the handful of unoptimized unreal engine games that run badly. I have nearly limitless options to buy other games from devs who actually care about us poorer folk. A 4070 ti is like 800-1000 rn. Probably won't even run this game well. This is in an age where we have had nearly 100% inflation in a few years. Most people can barely afford to buy a car without spending half of their paycheck. They should be trying to make their games work on older hardware now more than ever. Ram is cheap, there are some things you can work around. It's usually not worth it to target low RAM devices, but there is really no good reason for you game to not scale well to lower end GPUs. You don't have to have only 4k textures on disk. You can easily automate a process to create lower poly, and lower resolution textures, implement modest lighting systems. It's pretty easy in relation to other things. Cpus are mid, you shouldn't necessarily target 10 year old CPUs if it's going to make the game worse but your game shouldn't be so unoptimized that you need 5.5 ghz on a single core to get 60 fps. You should at least have a proper lod system in place so that you can support lower end GPUs in many cases where it's not very difficult.

The issue with many of these modern triple AAA games is they are trying to avoid as much work as possible. They are trying to avoid targeting lower end hardware because it's a bit of work and they are struggling to finish their games. They need to plan for these things from the start and work them into their process.

[–] captainlezbian@lemmy.world 3 points 5 hours ago (1 children)

Hell, I don't know many people willing to drop 4k on a gaming rig. Most people I know with a gaming computer are in the 1-2k range and miss when you could get decent performance under 1k. Like, if I can't get playable performance out of a several years old mid range computer I'm not buying your game, especially not for $70

[–] DarkAri@lemmy.blahaj.zone 2 points 5 hours ago* (last edited 5 hours ago)

That was a reference to a video I saw, something like, trying to play borderlands at 60 FPS on a $4k computer.

2k is about the minimum these days for a full system when you include taxes and shipping. That will get you a midrange system. You can get lower end stuff or buy a used graphics card. Personally I'm still rocking a 1070 and it's excellent for like 99% of games. I'm lucky that the handful of games that won't run on it I don't care about anyways.

Also a less known fact, real inflation, not government reported is probably close to 100% over the past 10 years. So really a $2000 machine today is the same as a $1000 computer 10-15 years ago. Our wages didn't go up of course. That's the whole point of a fiat currency and inflation! It's a clever and sneaky wealth tax. It's a way to cut your wages quickly in a way that 90% of people don't understand. They just yell at the gas station clerk because their soda is nearly $5. Their poor little brains can't conceive of a concept so sophisticated as they are actually being payed less, stuff doesn't cost more. People aren't going to make stuff for free and give it to them. It's just not a simple number so it confuses them. If businesses had to adjust your pay to match real inflation, guess what?, there would be no inflation and no fiat currency. No reason for it to exist because they couldn't screw us out of our wages without telling us to our face Just extra paperwork and time for managers, little fake economic growth and no unnatural bubbling of markets.

[–] tal@lemmy.today 1 points 1 hour ago

Ram is cheap

Kind of divering from the larger point, but that's true


RAM prices haven't gone up as much as other things have over the years. I do kind of wonder if there are things that game engines could do to take advantage of more memory.

I think that some of this is making games that will run on both consoles and PCs, where consoles have a pretty hard cap on how much memory they can have, so any work that gets put into improving high-memory stuff is something that console players won't see.

checks Wikipedia

The XBox Series X has 16GB of unified memory.

The Playstation 5 Pro has 16GB of unified memory and 2GB of system memory.

You can get a desktop with 256GB of memory today, about 14 times that.

Would have to be something that doesn't require a lot of extra dev time or testing. Can't do more geometry, I think, because that'd need memory on the GPU.

considers

Maybe something where the game can dynamically render something expensive at high resolution, and then move it into video memory.

Like, Fallout 76 uses, IIRC, statically-rendered billboards of the 3D world for distant terrain features, like, stuff in neighboring and further off cells. You're gonna have a fixed-size set of those loaded into VRAM at any one time. But you could cut the size of a given area that uses one set of billboards, and keep them preloaded in system memory.

Or...I don't know if game systems can generate simpler-geometry level-of-detail (LOD) objects in the distance or if human modelers still have to do that by hand. But if they can do it procedurally, increasing the number of LOD levels should just increase storage space, and keeping more preloaded in RAM just require more RAM. You only have one level in VRAM at a time, so it doesn't increase demand for VRAM. That'd provide for smoother transitions as distant objects come closer.