this post was submitted on 15 Sep 2025
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[–] paraphrand@lemmy.world 13 points 1 day ago* (last edited 1 day ago) (1 children)

Only PCVR titles can even approach saying such things without looking like jerks. And even then, it’s probally counter productive.

An example, for those curious, is Microsoft Flight Simulator.

[–] pressanykeynow@lemmy.world 3 points 1 day ago (1 children)

From my experience graphics doesn't matter much in VR if FPS is fine. You can play HL Alyx on a what was sometime ago affordable gpu and get almost the same experience as with 5900.

[–] paraphrand@lemmy.world -1 points 1 day ago* (last edited 1 day ago) (1 children)

You made this statement by using the most optimized high end VR title in existence. And the creators of the game their own engine!

Graphics do matter. That’s why you cited Alyx. Right? Because the game is impressive in many ways, graphics being a really big one. Graphics in VR have generally stagnated for the past 5 years since Alyx came out.

Graphics are why the interactions with bottles in that game are so impressive. Just to highlight one small thing.

[–] pressanykeynow@lemmy.world 1 points 16 hours ago

You have a good point about Alyx. My opinion using VR is that there's a point with graphics when it feels comfortable, any better doesn't give much to the experience like if you see pixels your brain just thinks that's how the world is. I don't include objects being interactive into graphics here, but what people generally perceive as graphics ie textures, lighting and other stuff you need gpu for. Also there are very few such interactive objects in beat saber or superhot though you still feel being in vr.