this post was submitted on 04 Aug 2025
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Thanks! Though it doesn’t mean much without a windows reference :P
I’m pushing my poor 3090 to 4K with just RT reflections but a bunch of mods, and I’m generally getting over 60 with no framegen (which is my target).
FYI I found the game actually looks better with most of the RT disabled:
RT shadows tend to be blocky and flicker, while raster shadows “miss” more shadows but are razor sharp and stable.
RT lighting is neat for, say, reflecting a neon billboard, but I find it often clashes with built in raster lighting. For instance, it turns neon signs into blobs and messed up the Arasaka atrium in the intro.
RT reflections look incredible, especially in rain. No downside as far as I can tell.
Path tracing is a whole different ballgame my card can’t handle. But (when modded to fix it) it’s apparently extra incredible, and basically disables all the other in game settings.
Check out the digital foundry video too, which shows some of this
Good point about the Windows reference!
I will boot into Windows when I can and see the performance there I’ll report back after I run around the city and outside the city for a little bit!
I am curious to try out NexusMods Linux compatibility with their new modding app, so I haven’t gotten to mod the game yet. I wasn’t going to play through it again (4th playthrough lol) just yet.
I just remember in the “cutscenes” like driving with Panam or Takamura, the RT looking better than the baked lighting. My 2080ti on Windows wasn’t able to handle that all the time (less than 60 with medium RT, no DLSS) but the way the “cutscenes” looked was just so much better with RT on that as soon as they started, I’d turn it on. :O
Its RT reflections are doing most of the lifting driving around, I think, but they only take like 1/3 the FPS, while RT lighting and shadows are more subtle.
The settings may have been different in the past, can’t remember… I was playing on a laptop 2060, heh.
Thanks! I am curious, though I am glad to hear RT and such works well on Linux.