this post was submitted on 30 Jul 2025
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Dev here who also happens to support Linux, and while Linux has its own challenges (whoever came up with the libevdev API, should not allowed to come up with any other API's), I think it's good to support Linux natively regardless. GNOME devs however should stop forcing their UX ideas onto others sometimes even outside of Linux. One of them when I was asking about how to I make the Alt key on Windows to stop it trying to open the nonexistent menu bar, then they told me to "just add one". I'm developing games, not just desktop apps, where the alt key isn't expected to open a menu bar. I then got told that it's "expected behavior" (Hungarian here, I'd like to expect that both alt keys are for accessing a second set of gliphs, and one of them isn't a dedicated "menu key"), and that games like Unreal Tournament "did it already" (that one used the escape key for menus).
FYI - if you haven't figured this out already (and useful info for other Win32 devs), simply block WM_SYSCOMMAND in your WndProc of your app if the pressed key is SC_KEYMENU.
I've done this for a game mod I'm developing (it didn't have windowed mode originally) and I specifically blocked it only during active gameplay. Otherwise (e.g. during menus) it can be pretty useful to keep active.