this post was submitted on 13 Jul 2025
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[–] moakley@lemmy.world 1 points 1 day ago (1 children)

I'd say those were solid games, but not great.

Rare games just had this style that made everything feel a little off.

Like eating a Subway sandwich. The ham doesn't just taste like ham; it tastes like ham + Subway. The turkey tastes like turkey + Subway. Banjo-Kazooie was the worst about this. It just had so much of this extra "Rare" flavor on top of it.

And like, you don't notice it at first until you try the breakfast sandwich, and when that tastes like egg + Subway, you can't eat there anymore because that's all you can taste.

[–] Scubus@sh.itjust.works 1 points 1 day ago (1 children)

... that "style" is what makes modern games suck. They lack that authenticity. Rare's games had personality.

[–] moakley@lemmy.world 2 points 1 day ago

Modern games don't suck. That's a silly thing to say.

Rare's N64 platformers especially wouldn't hold up today.

Go play DK64 today and tell me it's better than a modern game. But you have to play it all the way through, all the bullshit repetitive item collection, going through the same rooms with every character to get every boring banana.