this post was submitted on 13 Jul 2025
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[–] reev@sh.itjust.works 6 points 1 day ago (1 children)

All (or most, don't recognize some) of these are gacha games. You get characters by participating in essentially a slot machine (hence the name "pulling"), more or less. The more powerful characters have lower odds. You can do dailies for pulls or you can spend money to pull more often.

[–] Korhaka@sopuli.xyz 9 points 1 day ago (1 children)

Huh, that sounds like shit. Why would anyone play that?

I know when Factorio introduced quality some people complained it was like gambling, but in Factorio its done at a level where probability just averages out. I want a rare shiny iron plate and 2% of the time I will get one. So if I make 25,000 iron plates per minute I will be getting 500 rare shiny plates a minute.

[–] Xabis@lemmy.world 2 points 16 hours ago (2 children)

Why do people gamble? Because that’s what this is.

The companies don’t even care about the average player. They are trying to hook rich people with more money then sense, aka whales.

A long time ago the industry realized an extremely small percent blows way more money than all the others combined.

If you ever played a game with any kind of monitization and asked yourself why everything is $40 and how the average player can afford it, this is why.

[–] Korhaka@sopuli.xyz 2 points 16 hours ago (1 children)

So the 1% are the problem in games as well.

[–] Xabis@lemmy.world 2 points 13 hours ago

lol, precisely!

[–] lka1988@sh.itjust.works 1 points 6 hours ago

EA's Real Racing turned into this pay-to-play shit. I genuinely enjoyed that game back when it came out, then everything started to get monetized and you had to do various things fairly often if you wanted to make any sort of progress.

Why can't I just have a fun realistic racing game that doesn't try to cram "upgrades" that cost real money down my throat?