this post was submitted on 10 Jul 2025
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[–] ProdigalFrog@slrpnk.net 9 points 22 hours ago (2 children)

I also wasn't a fan, mainly due to how often you need to resupply to stay alive. You get a very small window of opportunity to do actual exploration before you need to go find more food and water, on top of gathering a bunch of other materials.

I liked parts of it, but ultimately just got frustrated with the tedious parts and bailed.

[–] cynar@lemmy.world 7 points 22 hours ago

That phase does end. The various vehicles allowed for exploration without returning to the surface, as do deep sea bases.

At the same time, I fully understand why you feel that way. The crunch is required for the fear to be meaningful, it's not everybody's cup of tea.

[–] Goodeye8@piefed.social 2 points 21 hours ago* (last edited 21 hours ago) (1 children)

I don't know how far you made it but if you make the biggest vehicle you can add planters inside the vehicle which significantly cuts down the need to restock. That said, in the end game the survival elements become so trivialize they end meaningless busywork even if you have planters.

[–] ProdigalFrog@slrpnk.net 1 points 13 hours ago

I did build the big ship, but I don't think I used the planters effectively. I just remember needing to frequently recharge it and repair it.