this post was submitted on 09 Jul 2025
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Considering Bethesdas sloppy implementation approach, especially with object collision, things might even get more stable using the correct mods.
I remember using a mod on Fallout 4 that sets the fps in the loading screen to ~500 iirc bc they were somehow tied to the loading speed smh.
oh no I only meant that I run at 60fps and I pretty much never get dips.
but my modlist is mostly just vanilla+ with bugfixes. changes to combat, magic, and I did weather and lighting and textures and all that jazz as well. i have dungeon packs added that add new dungeons or extend existing dungeons to make them more huge and sprawling (Kind of like Daggerfall. I usually have to camp a couple times if they're super massive)
if you're going to run big boys like Bruma or other hefty ones, I'd make that mod the focus of the modpack.
mods that change animations or add custom ones seem to be kinda iffy, but I haven't had any mods requiring them yet. i would like to check into Nemisis because I hear it does some cool new stuff.
and no need for garbage bloat mods (USSEP) anymore as a lot of bugfix packs are fairly small now. so running mods with bugfixes is now super smooth.