this post was submitted on 05 Jul 2025
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I was lucky enough to have played fallout 3 before new Vegas. So the series for me went from “that was fun, interesting setting” to “Wow this is genuinely amazing and feels like a living world that I’m inhabiting and interacting with.”
And then fallout 4 came out, and I was hoping that Bethesda would have learned something from New Vegas. But that was foolish, modern Bethesda doesn’t write stories, they don’t understand characters, they are a software company manufacturing a product, not a studio crafting playable stories. What narrative and story do exist, are the minimal needed to serve the gameplay loops. They make toy boxes, not experiences. Some people like that, but that’s not what I play these kinds of games for.
Going back and playing fallout 1 and 2 solidified this for me further, if Bethesda was going to learn from what made new Vegas great, they would have done so from 1 and 2 and implemented it in 3.
I haven’t even bothered to try fallout 76. I know what it is, it’s a looter shooter live service game meant to Skinner box you in to spending as much time as possible grinding up numbers and finding the best stats on rare drops. It’s not what I’m in to. I’ve accepted that.
As much as I love the fallout setting and the potential for story and world, there will never be another fallout game, just Bethesda products wearing the aesthetic. There are plenty of other great games out there that have story and gameplay working synergistically to create an experience.
Well if you want to scratch that CRPG story itch may I suggest Arcanum, Vampire the Masquerade: Bloodlines, Tainted Grail, Wasteland 2 and 3, and basically all of Owlcat games except maybe Pathfinder kingmaker.
played a lot of those.
I remember VtMB particularly fondly.
Now if only VtMB2 would get out of its development hell so we could know if it's shit or not.