Old gamers often misunderstand the quality of mobile games.
I realized this a couple of weeks ago when I asked my 12-year-old daughter whether she wanted to bring her Nintendo Switch or her Android tablet on our two-week vacation. She chose the tablet.
Why? Because her Android has Genshin Impact, Fortnite, Roblox, Candy Crush, Wuthering Waves, and Sky: Children of Light. She simply prefers those over her Switch library — which is decent but doesn’t compare to what she’s got on the tablet.
Adults tend to dismiss mobile gaming by saying things like, “There’s no 1:1 equivalent to Super Mario Odyssey, Tears of the Kingdom, or Cyberpunk 2077 on mobile.”
Fine. My daughter has access to all those games. Our family owns over 8,000 games across PC and consoles. She can play Super Mario Odyssey any time she wants, but she doesn’t. She’d rather play Genshin Impact.
And she’s not alone. Most of her friends are on their tablets or phones. It makes sense — gaming is as much about socializing as playing, and iOS and Android dominate for a reason.
Sure, we can scoff and say, “Kids these days don’t recognize a good game when it hits them in the face.”
But I remember feeling that way about Pokémon and Yu-Gi-Oh. They’re still thriving today, with now-grown adults still playing.
I also think back to my own childhood. My mom hated Teenage Mutant Ninja Turtles. Yet, I snuck a TMNT Game Boy game into the house and played it behind her back. TMNT never disappeared — it’s still around.
With the original Switch’s price rising (at least here in Canada), it just makes sense to consider Android tablets — especially for kids. Sure, you can’t play Black Myth: Wukong on Android, but that’s why I have PCs ready for that. Kids? They just want to have fun and connect with friends.
I have literally played mobile games for decades and have never spent a dime on micro-transactions.
Meanwhile, I’ve spent thousands of dollars on full length games for PC and console. Sometimes handheld and mobile too.
So I got to wonder, why are all of you unable to just buy a mobile game outright?
Because they all come with microtransaction stores, including several of the ones you're specifically lauding, ya numpty.
Just because YOU haven't wasted money on microtransactions does not magically make them unsuccessful in getting many children to blow loads of their parents' money.
No, they don’t. It’s not hard to find premium, paid mobile games without microtransactions—I’ve already listed examples. And I’ve cited hard data: there are 14,139 such games on iOS alone.
If you can’t find even one of them, the problem isn’t the platform. It’s that you’re not actually looking.
To be fair, the iOS app store will show the top 200 paid games, and that’s it. There are a bunch of categories for games, but ‘paid’ isn’t one of them; there is no other way to see or filter just paid games. It’s always sucked and Apple has never fixed it.
I honestly don’t know how any developer is supposed to be successful on there with a paid game, because if it’s not already in the top 200 list, most people will never be able to see it in the store without specifically searching the name.
Ah, the classic "world hunger is a myth, I have eaten today."
I'm not saying there are not the rare gems in mobile games (just bought Don't Starve on Android last month!), but like 99% of games for mobile are just s money making scheme using dark patterns to influence your brain to give them money.
And congrats on not spending on micro transactions! You do realize the world doesn't revolve around how your perceive things, right? If young people are exposed to micro transactions like that, it alters their brains and not in a good way. And that's science, there really isn't much you can argue with.
You do realize that iOS alone has more paid premium games—without microtransactions—than the entire combined library of NES, SNES, N64, and GameCube, right?
Cool, that's why half the games you listed are just gambling machines in disguise?
You sure are obsessed with people having fun in only your proscribed manner.
Nah, I'm obsessed with corporations not ruining kids lives just to get few more dollars.
Also, please, stop putting words into other people's mouths.
Your premise would be true if kids were compelled to spend money. But I watch my kids’ spending habits like a hawk. If what you were saying were true, I’d notice transactions being made.
Which leads me to believe that you’re either exaggerating or deliberately engaging in moral panic because others are having fun in your non-preferred way.
My kid has spent more money on new Switch games than Roblox.
So because you do it correctly, everyone else should get fucked or what? Like, you know how many people have bad parents?
So, congrats, your kids won't suffer from that (or maybe they will once they have their own money because the path way of "spend a $1, get an in-game item, get an instant rush of feel-good hormones" is forming even with moderation). But other kids may, unless of course you think that it's somehow their fault they have shitty parents.
So no, I really don't want this around kids whose lives will be ruined just so your kids can have a fun time (which they can have in other ways, including other games).
I just spent the last two weeks in San Diego and hated it.
I hated the freeways, the strip malls, and the car-centrism. More than that, I hated the complete and utter hostility towards walking.
There were places that were 0.5 miles away. It would take three minutes to drive there yet an hour to walk because the assholes who designed the city couldn’t be bothered to build a pedestrian overpass.
I feel very strongly that cities like this are everything wrong with the USA, and that the reason so much shit happens in the USA are because cities are simply unlivable.
But Americans—specifically American voters—have decided this is what they aspire towards, and being antagonistic towards the average American is ultimately unhelpful.
Now why do I mention this? Because there’s a host of things that suck, and there’s only so much bandwidth to give a damn.
The real problem you’re talking about isn’t games. It’s financial literacy. Schools don’t teach it. Employers are hostile towards it. Governments just want you to spend—they don’t want you to save.
Financial literacy is what saves people from making terrible financial decisions.