this post was submitted on 02 Jul 2025
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I had no idea there were existing compatibility issues to be honest. If anything I've had better luck using my 8BitDo controllers with the Steam Deck versus my Windows machines. My SNES30 (yes, SNES30, not SN30) always had issues co-existing with other controllers on Windows, but it's never been a problem on the Steam Deck.
Full compatibility means native steam input support, which means that gyro + back buttons work together. No need to emulate a specific console controller and lose out on either gyro or back button support.
Yeah I don't understand this. The post ends with
What does "compatibility" mean? I have a bunch of their controllers, of different models, paired to different operating systems, and they all work great.