this post was submitted on 23 Jun 2025
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[–] Valmond@lemmy.world 0 points 1 day ago (2 children)

It's like when the unity game engine came out, somehow IMO, instead of having to program the whole thing up to your specific game, now everyone could make a 3D platformer.

It does, again IMO, take the soul out of games.

[–] rumba@lemmy.zip 2 points 1 day ago (1 children)

Heh, I can appreciate that. That was also said when people stop using ASM and again when games started running in Windows. Not running games in dos felt really icky.

[–] Valmond@lemmy.world 2 points 1 day ago (1 children)

True, even if there weren't that windows border, you just knew windows were lurking behind the game somewhere in the shadows...

[–] rumba@lemmy.zip 2 points 1 day ago (1 children)

I think it was 98 when I finally had a computer powerful enough to play quake and burn a cd at the same time. Dual processor, SCSI disk, quarter gig of ram.

[–] Valmond@lemmy.world 2 points 1 day ago

I had like a 1GB hard drive ... I was poor.

[–] Jyek@sh.itjust.works 1 points 22 hours ago (1 children)

The earliest publicly available engines were id software engines. Whenever id developed a new one, they released the old one for free. That's why we got a lot of doom clones and those doom clones became whole new genres of games. Thief, half-life, counterstrike, duke nukem, serious Sam, Wolfenstein, call of duty and many many many more games are direct descendants of developers playing with open source engines.

If your argument is that games are worse because developers don't need to build their own engines anymore, you are dead wrong.

[–] Valmond@lemmy.world 0 points 13 hours ago

Lol you just explained it yourself.

We won't go back in time to change things, and it was obvious what was going to happen, and it's not always wrong either, but you can't just brush away that everyone and their grandmother had to make a 3D platformer when unity came out.

Good or bad, it generally led people astray IMO.

There were lots of engines out there back in the day, the ID one was just the most polished (by far), you still had to know what you were doing, not so much with Unity.