this post was submitted on 23 Jun 2025
763 points (97.9% liked)

Greentext

6559 readers
738 users here now

This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.

Be warned:

If you find yourself getting angry (or god forbid, agreeing) with something Anon has said, you might be doing it wrong.

founded 2 years ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[โ€“] NigelFrobisher@aussie.zone 21 points 2 days ago (1 children)

Early 3D graphic rendering was all ray-tracing, but when video games started doing textured surfaces the developers quickly realised they could just fake it with alpha as long as the light sources were static.

Unless you consider wireframe graphics. Idk when triangle rasterization first started being used, but it's more conceptually similar to wireframe graphics the ray tracing. Also, I don't really know what you mean by 'fake it with alpha'.