Wine

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Lemmy community for the Wine, the Windows simulator for Linux.

founded 2 years ago
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This Lemmy community is looking for moderators. If you wish to become a moderator, please message me or leave a comment in this thread.

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What's new in this release:

  • Optional EGL backend in the X11 driver.
  • Support for Bluetooth Low Energy services.
  • Moreover support for generating
  • Windows Runtime metadata in WIDL.
  • ARM64 builds enabled in Gitlab CI.
  • Various bug fixes.

The source is available at https://dl.winehq.org/wine/source/10.x/wine-10.12.tar.xz

Binary packages for various distributions will be available from the respective download sites.

You will find documentation here.

Wine is available thanks to the work of many people. See the file AUTHORS for the complete list.

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What's new in this release:

  • Mono engine updated to version 10.1.0.
  • OSMesa library no longer needed.
  • More support for generating
  • Windows Runtime metadata in WIDL.
  • Locale data updated to Unicode CLDR 47.
  • P010 format support in Media Foundation.
  • Various bug fixes.
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What's new in this release:

  • Bundled vkd3d upgraded to version 1.16.
  • Initial support for generating Windows Runtime metadata in WIDL.
  • Support for compiler-based exception handling with Clang.
  • EGL library support available to all graphics drivers.
  • Various bug fixes.
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cross-posted from: https://lemmy.ca/post/43297030

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cross-posted from: https://lemmy.sdf.org/post/29161977

The Wine development release 10.1 is now available

What's new in this release:

  • A wide range of changes that were deferred during code freeze.
  • Root certificates fixes for Battle.net.
  • Print Provider improvements.
  • More progress on the Bluetooth driver.
  • Various bug fixes.
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submitted 2 years ago* (last edited 2 years ago) by Null@pawb.social to c/winelinux@lemmy.world
 
 

I've been searching for three days and can't find any details to what this environmental variable does. Their have been issues for some people with Battle Net and I've seen people say to add WINE_SIMULATE_WRITECOPY. What does this variable do?

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With the .wine prefix I use currently, anytime I try to load Flash Player, it only gives a black screen, the unctions work but nothing displays, relevant for Flashpoint.

This is the error I get "00ac:err:winediag:WSASocketW Failed to create a socket of type SOCK_RAW, this requires special permissions."

This does NOT happen if I make a new wine prefix, but I have no idea what could have broken it before, especially since it didn't always do that, searches didn't lead me anywhere so I'm not sure if there's something that needs fixing short of "nuke the prefix and start over"

Current version is Wine staging 8.12

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Here is what I don't get about Wine. Even in 2023 it seems to fail to handle basic Windows software written in 1996-1995 like the classic convert.exe (https://joshmadison.com/convert-for-windows/). This program and others run flawless in ReactOS for instance, why not under Wine?

Another things I don't get include:

  • Why is Wine is still stuck on that Windows 98 style GUI instead of a more modern thing;
  • Flickering;
  • How can ReactOS, that shares code with Wine, run everything way more smoothly?

For reference I'm using Debian 12, Wine 8.0. Also tried with Soda 7.0, same results.