this post was submitted on 26 Nov 2025
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Hear me out. A few games have shader installations that will usually apply any new settings you put down AFTER you restart the game, and a lot of other games have graphics settings that will only apply after you've rebooted the game.

I don't think it would cost developers ANY amount of money or any significant development time to add a "Reboot game" button (or toggle) every time the player presses the quit button, or give the player a prompt every time they change a setting that requires a game restart (like in both PC versions of GTA V).

I also think ANY game should have a "full potato" mode capable of running in older computers with NONE of the fancy graphics stuff that we have access to today, despite having a decent computer now.

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[–] ivanafterall@lemmy.world 7 points 17 hours ago (2 children)

Nude mode. We're all grown ups here.

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[–] Keegen@lemmy.zip 7 points 1 day ago* (last edited 1 day ago)

Save and exit to desktop straight away with no going back to the main menu before. I'm looking at you Dark Souls series! It's like the developers have never used a computer for anything not related to writing code before.

[–] TachyonTele@piefed.social 6 points 1 day ago (1 children)

I just want a exit to desktop button always available. I don't always have time to go all the way back to the title screen just to edit out.

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[–] teawrecks@sopuli.xyz 6 points 22 hours ago (1 children)

Adding a reboot button is ONLY necessary if the game isn't made correctly. There is otherwise no reason to ever need to restart the game. I would see the addition of a restart option as lazy or an admission of failure by the dev.

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[–] derekabutton@lemmy.world 5 points 1 day ago

Multiplayer games should have toggles to allow more than 4 people. Why do we need to install mods or change a 4 to a 6 in some config file?

This obviously doesn't work for games like It Takes Two where more than 2 players would be senseless, but your survivalcraft game shouldn't be limited in the same way.

[–] pachrist@lemmy.world 5 points 1 day ago

System clock in the top right corner.

[–] NigelFrobisher@aussie.zone 5 points 3 hours ago (1 children)

Pause and save during cutscenes.

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[–] whotookkarl@lemmy.dbzer0.com 4 points 1 day ago* (last edited 1 day ago)

I can't think of a setting that would universally apply to all games, like I'd be hard pressed to say a setting in Tetris that would apply to Minecraft. Vision and auditory accessibility is probably about it, but those settings would look pretty different I think depending on the game or genre of game.

[–] dogslayeggs@lemmy.world 4 points 1 day ago (1 children)

Another commented said Fully Remappable Controls, but I want to foot stomp it. On PC games, I use EDSF instead of WASD, but if some controls can't be remapped and they overlap with EDSF then I won't play the game.

On console, I fucking hate that Elden Ring maps "crouch/sneak" to pushing down on the movement stick. I'm furiously fighting for my fucking life against a boss that attacks every 0.7 seconds. I'm moving that stick as fast as I can, which means I'm pushing hard on it. It sucks to be trying to run away from an attack but then start crouching and sneaking away from a 40ft tall axe coming down on you.

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[–] Malix@sopuli.xyz 4 points 1 day ago

in general: settings which have multiple levels, display it as a slider so I can visually see which ones are actually maxed out and which arent. It's insanity when most settings have off/low/med/high/higher and randomly some of them have additional levels like epic/ultra/psycho/gigaultrapseudobullshit. You have to go each and everyone through to figure out which have higher settings. Now, this is not a flex, my system can't run new games on gigaultrapseudobullshitultra++, but older ones? sure.

for fps & tps games: FOV.

otherwise, in no particular order, option to toggle off entirely:

  • motion blur
  • chromatic aberration

otherwise, must haves:

  • subtitles on/off
  • master volume/music/sfx/dialogue as separate sliders.
  • don't default volume to max, this is instant ear explosion if you happen to use different audio devices
[–] Daedskin@lemmy.zip 4 points 1 day ago

Any game with a free cam should have the option to turn off 3d fly. Trying to perfectly position a camera while having to constantly turn in order to not go up or down while trying to slightly reposition has got to be one of the most annoying things.

[–] squirrelwithnut@lemmy.world 4 points 1 day ago (1 children)

Games should not have preset color options for people with colorblindness. Games almost NEVER do them correctly or offer good enough options. They should just give users full-blown color pickers for whatever gameplay elements require them and let users decide for themselves what colors work best.

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[–] Grimy@lemmy.world 3 points 1 day ago

A remove HUD options. I'd also like it if they put a big warning in the graphics section explaining how higher graphics can affect the game.

I see a lot of people bitching about lag, but if my shit connection and potato PC can run the game on low, I'm pretty sure the complainers need to reduce their expectations, accept that they don't have a top of the line computer anymore and bring down their settings.

[–] Chippys_mittens@lemmy.world 3 points 1 day ago

As much as Starfield is hated, I like how they did the difficulty settings. Each type of interaction has different settings, the easier the less XP the harder the more XP earned. I like fragmented difficulty settings, not just easy, normal, hard and nightmare fuck myself have no fun.

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