I feel like the 0.01% is either a mistake or an exaggeration? Isn't Linux something like 1-2% of the gamer base depending on how you measure it? Why would a Linux supported hard-core game be 100x less than that?
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People who play games to cheat are the problem with the world. Born losers.
These comments are a real Dunning-Kruger festival.
In fashit, or here?
explain
Peoples understanding of game development, especially competitive gaming, seem to be lacking with Linux users.
Probably because none of them are able to play them because of anti-cheat.
From the POV of most ppl here they should either spend a significant amount of money on server side anticheat and accept that lag will significantly increase or just allow Linux to play without anticheat because "there are so many cheaters why even bother"