this post was submitted on 08 Sep 2025
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[–] dockedatthewrongworf@aussie.zone 12 points 1 day ago (15 children)

I think this discussion has more merit when framing this from an ableism viewpoint. Games having accessibility sliders to either slow down puzzles or enemies helps players who have a disability.

A game that comes to mind is Crosscode! You had options that could change the speed and damage for various things in the game. Was nice because sometimes I'd change the settings when I had been stuck and frustrated on a puzzle which made the game far more enjoyable.

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[–] _stranger_@lemmy.world 12 points 1 day ago
[–] Hadriscus@jlai.lu 11 points 2 days ago* (last edited 2 days ago)

yea, that's entirely valid. I love these games (Metroidvanias) because of the exploration and worldbuilding. The combat is a way to advance further into that world, but it's just a means to an end to me. Make it too tough, and you're preventing me from enjoying the parts I like.

I played a good 4 or 5 hours of Silksong so far and loving it. It's a little tough though, and I think it could use a nerf.

[–] ExtraMedicated@lemmy.world 11 points 2 days ago (1 children)

I haven't played this yet, so I don't know anything about what difficulty settings it may or may not have But in general, I see difficulty settings as an accessibility feature.

I liked the way that Ender Magnolia did it, where, at a save point, you could adjust several settings to customize the difficulty. I was able to temporarily make it slightly easier just for a few bosses that I lost my patience for.

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[–] maxwells_daemon@lemmy.world 11 points 16 hours ago (2 children)

I personally think Outer Wilds should give you the whole lore as an audiobook, not everyone wants to go hunting for clues and reading a bunch of old conversations between dead people in order to figure out what's going on...

[–] JackbyDev@programming.dev 6 points 14 hours ago

I mean, an audio book of Outer Wilds would be dope.

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[–] DupaCycki@lemmy.world 9 points 19 hours ago (1 children)

In my opinion, the game is not particularly difficult. That is, if you've played through the original Hollow Knight. Which most people haven't. In fact, it looks to me like a lot of people jumping on the hype don't have too much experience with metroidvanias and soulslikes.

It's a sequel, so intended to be played after the original. Why do we care what people who haven't played the first game think?

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