this post was submitted on 16 Jul 2025
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[–] ampersandrew@lemmy.world 3 points 2 days ago (46 children)

The conversation around gen AI seems to go to putting people out of work or replacing tons of human effort, and I'm sure some companies are led by people with those naive dreams, but that My Summer Car example is exactly where my head goes when I think what the future of the technology is. It's artwork that ought to be there, because the scene demands that there's art on the walls, but what that artwork is basically doesn't matter, so if gen AI can get the job done cheaply, it's probably the right tool for the job. However, I'd have thought that the scientist portraits in Jurassic World Evolution were another prime use case for it too, but people rioted over that one. Even if it's a good tool for the job, if it's poison in the marketplace, it's no longer a good tool to use.

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[–] markovs_gun@lemmy.world 3 points 2 days ago

I think the biggest problem is that steam is like 80+% shovelware and it's no surprise that a lot of those are using a bunch of AI generated "artwork." IMO it's no worse than a shitty asset flip and as others have pointed out, there are a lot of really cool things you could do with generative AI in game dev that aren't just slapping shitty pictures all over your product, and this doesn't capture the nuance. I would also assume that this number is lower than reality since it relies on tagging, and nobody is accurately tagging shitty scam games with less than a hundred downloads.

[–] finitebanjo@lemmy.world 3 points 1 day ago (8 children)

Oooohhh Grooosssssss! It's gonna fucking overtake the real content so fast, now. jfc, how do we even sort them out if the "creators" don't follow the disclosure rules?

[–] ijedi1234@sh.itjust.works 3 points 1 day ago (4 children)

You need to train your ability to spot AI.

AI art has a very distinctive style. Weird shadows, impossible architecture, and having a blatantly incorrect number of fingers are dead giveaways.

AI text tends to talk at you rather than with you. It has difficulty remembering context, so it tends to forget what you said 10 lines ago.

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[–] vala@lemmy.world 2 points 2 days ago (1 children)

What exactly does this mean?

If you use an LLM to help with the code does that count? Or is this just about writing and art assets?

I'm also wondering if using AI to make concept art / placeholder text and then replacing it later counts?

[–] count_dongulus@lemmy.world 2 points 2 days ago

Using generative AI to replace toil and not the creative human process is fine imo. Even doing something like generating visual things, to me, is OK if it's driven by real creative intent and doesn't result in something that looks low quality. But it's not very simple to get output that you can tweak in fine ways to get predictable changes based on specific creative intent - human language is not descriptive enough to really capture that. "A picture is worth a thousand words" is accurate. You're also shooting yourself in the foot when you end up with a ton of assets or systems that you don't have fine control over because you can't do something simple like tweak a layer of an image because what you got at the end of the day was just a raster output from a black box.

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