this post was submitted on 08 Mar 2025
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Linux Gaming

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[–] ozymandias117@lemmy.world 36 points 2 days ago (2 children)

I think the bigger complaint is that, when Galaxy was released, GOG said (back in 2015)

A Linux version of our client is planned eventually ... Stay tuned for future announcements

Ten years is plenty of time to implement a launcher, or at least give a planned timeline

Sure, third parties have done it with Heroic, etc. but promising support and not delivering leaves a really bad taste to me

[–] rob_t_firefly@lemmy.world 11 points 2 days ago (1 children)

CDProjekt/GOG said the same thing about Cyberpunk 2077, their biggest product ever, and in the year 2025 I'm still running the Windows version of that through Proton because they give no fucks.

[–] Zeron@lemmy.world 12 points 1 day ago (1 children)

To be fair, you probably don't want a native version anyways. Most native games i've played just required me to switch to proton because they had their own share of issues that the proton versions didn't have.

At this point it's better for devs to make proton support a goal(i.e steam deck compatibility) rather than native linux builds. Linux just has too much diversity for native linux support to not be a massive pain in the ass in my opinion.

[–] merdaverse@lemmy.world 5 points 1 day ago

True. I've had plenty of games where the native version didn't work, but the Proton version worked flawlessly. Small devs can get more value for their time by aiming for Proton compatibility

[–] sanpo@sopuli.xyz 7 points 2 days ago

Ten years is plenty of time to implement a launcher, or at least give a planned timeline

Or to give literally any kind of update, like admitting it was never seriously planned.

[–] stargazingpenguin@lemmy.zip 18 points 3 days ago (2 children)

I used to purchase everything I could from GOG until I switched to Linux full time. I still like the company and buy some from them, but until they become more Linux friendly or Steam gets worse I'll still prioritize Steam now. And it's not only the (very odd) resistance to making a Linux version of Galaxy, I've also seen them not offer Linux versions of games even when the developers have released it on other platforms.

[–] Kaldo@fedia.io 9 points 3 days ago (1 children)

I tried to push for GOG purchases too and then I just ended up with games that would receive updates late. I'd miss out on discounts and bundles that make future purchases cheaper, at some point it was cheaper to just rebuy stuff with DLCs on Steam than continue building up the library on GOG.

I also gave their galaxy client a try since it promised a united library for all platforms and then they did a horrible job managing the plugins for other stores - they constantly kept breaking or logging me out while even Playnite worked perfectly out of the box.

In the end I just stopped wasting energy on GOG, life is too short and complicated enough. If they have a good deal on old games I might grab it, otherwise I prefer anything else.

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[–] Korhaka@sopuli.xyz 3 points 1 day ago

And Linux versions taking over a week longer to update than the steam ones. I refunded a game over that before and got it on steam instead.

[–] squid_slime@lemm.ee 16 points 3 days ago (3 children)

Heroic Games Launcher, supports gog cloud saves, full wine/proton integration and even store front.

[–] scrubbles@poptalk.scrubbles.tech 6 points 2 days ago (3 children)

And that's amazing work they've done, but really it's surprising that it's not already supported natively.

[–] daddy32@lemmy.world 2 points 2 days ago

I think there is some ... cooperation? Or at least acknowledgement towards heroic from GOGs side.

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[–] xavier666@lemm.ee 2 points 1 day ago

Also, it has controller support (slightly dodgy though)

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[–] exu@feditown.com 7 points 3 days ago

Yeah, they promised Linux support years ago with Galaxy 2.0.
It's basically the reason why I always prefer Steam for my games.

[–] TheChickenOfDoom@lemm.ee 7 points 1 day ago (7 children)

I use GOG to get away from downloading things in the context of a store and have a nice little archive of installers to use whenever I want it. I am trying to get as many Steam games to just be that way so when I run the binary it just works without Steam being involved at all. Laughably few will do it on their own but there are some ways around others...

Yeah, quite happy without some bloated launcher, thanks.

[–] Sylvartas@lemmy.dbzer0.com 2 points 1 day ago

IIRC galaxy could download installers. Maybe I'm confusing it with the older gog client

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[–] shortrounddev@lemmy.world 7 points 2 days ago* (last edited 2 days ago) (6 children)

Because Linux still makes up a small % of PC Gamers, so CDPR hasn't prioritized it. Plus they'd need to have some kind of proton-like middleware (or just proton) for the majority of their games (which are mostly 15-20+ years old) to be playable. It seems like a large engineering challenge for a company which isn't nearly as wealthy as valve

[–] Excrubulent@slrpnk.net 8 points 1 day ago (13 children)

"This river doesn't need a bridge because almost nobody ever crosses it."

Also is there a reason they can't just distribute proton? It's open under BSD, so they'd be free to do it.

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[–] sugar_in_your_tea@sh.itjust.works 4 points 2 days ago* (last edited 2 days ago) (5 children)

Heroic did it. Why couldn't GOG?

[–] Dremor@lemmy.world 2 points 2 days ago (1 children)

Because of the power of friendship... And open-source.

And caring about Linux...

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[–] rapchee@lemmy.world 3 points 1 day ago

osx has an even lower market share (at least according to the steam survey), and they made one for it

[–] Korhaka@sopuli.xyz 2 points 1 day ago

Proton is open source, they could just use that. Valve would hardly complain as it helps more games run on steamdeck.

I want to use GoG more but they seem to increasingly not care about Linux. So I use Steam.

[–] patatahooligan@lemmy.world 2 points 1 day ago

Well it's not going to be the same engineering challenge as it was for Valve, because they only need to integrate proton, not develop it. If proton works on Lutris (via umu), an open source project with no corporate backing as far as I'm aware, surely CDPR can at least attempt it. This is probably the best time to do it, too. SteamOS has been well received and is likely to end up on even more handhelds, and Windows 10 is nearing its EoL. If GoG is one of the first storefronts to allow its users to play outside of windows it might generate a lot of positive sentiment in the community, just like they did with their anti-DRM stance.

[–] Polderviking@feddit.nl 2 points 1 day ago* (last edited 1 day ago)

Cyberpunk (and Witcher 3) already runs, and honestly way better then I expected, on my steam deck. They even have a specific graphics setting to accommodate for it's obviously limited hardware, so CDPR are also aware people play their games on the steam deck as evidenced by this graphics setting.

Steamdeck is linux. Obviously this proton translation layer that is being leveraged is very capable.

For all intents and purposeses, CDPR is already where they need to be for half-decent Linux support and honestly I don't understand why they didn't already draw that last sprint that would be required to fully support this.

[–] CidVicious@sh.itjust.works 6 points 1 day ago (1 children)

GOG doesn't really do much to maintain the Galaxy app unfortunately. The idea of being able to put your entire library into one launcher is appealing but half of the plugins don't even work. Even the steam one is broken out of the box these days (there is a newer version on GitHub, but I don't think it's official). So them not porting to Linux is unsurprising.

[–] TemplaerDude@lemm.ee 2 points 1 day ago (1 children)

Galaxy came out hot, promised to offer something I'd wanted for a long time with a super clean UX, but from day 1 it just felt half-assed, like it was a project with two guys working on it in their spare time. A collosal disappointment.

[–] CidVicious@sh.itjust.works 3 points 1 day ago

Seriously, if one guy cooked it up during a hackathon and then later left the company, I wouldn't be shocked.

[–] rapchee@lemmy.world 6 points 1 day ago (1 children)

tbf with heroic launcher starting to implement comet (galaxy api), it might not be needed anymore

It would certainly make me more likely to support GOG financially. At least fund its development.

I understand the devs profit from purchases made through Heroic to GOG, but I'd like to see something a little more explicit than what seems like an affiliate link.

[–] Artopal@lemmy.ml 5 points 1 day ago

Because it doesn't make business sense to them. The author of the article makes just two arguments and assumes those are the only relevant arguments. There's a lot more involved in the decision to port GOG Galaxy to Linux. Like support, for example.

Personally, since proton got so good and heroic can just use any version of proton installed, I've began to buy GOG games again and run them through heroic. 99% of the time they just run OK. But of course I do my due diligence and check protondb before making a purchase.

[–] ILikeBoobies@lemmy.ca 3 points 1 day ago

Look at what happened when Epic brought a store to Windows

Those barriers still exist on Linux

GoG makes even less sense to have a launcher because you can just download off their website

[–] Stormy1701@lemmy.zip 3 points 1 day ago

Use Heroic Games Launcher. It works very well.

[–] priapus@sh.itjust.works 2 points 1 day ago* (last edited 1 day ago)

Honestly what's the point in having it? Heroic is already a better option. GOG Galaxy is a simple launcher, if they port it to Linux then it would also need to be a Wine/Proton prefix manager. Its not a massive amount of work, especially since umu-launcher exists now, but its just pointless effort IMO. Unless they're willing to invest the same amount of work into it that has gone into Heroic and Lutris, it'll just end up being the inferior option.

[–] LiveLM@lemmy.zip 2 points 3 days ago

This is what keeps me on Steam, along with Steam Input and Big Picture

[–] AugustWest@lemm.ee 2 points 3 days ago

I agree, it was something I would have thought would happened a long, long time ago. Then a few years ago I thought for sure when steam and linux were really picking up.

It is one of the reasons I dont use gog that much.

I've been with linux for 20 years now and at one point GOG was the place to go, because DRM was one of the biggest problems with wine.

I downloaded all my games stopped using it after they came up with their own electronic store, which I thought was a horrible shit and very clunky on wine.

Steam and proton were rising at the same time and more and more games were working without the usual fuss of installing .dll files, obscure media codecs, .net and etc, so it was bye bye GOG.

[–] tal@lemmy.today 1 points 3 days ago* (last edited 3 days ago) (1 children)

There's an open-source CLI client to download GOG games, lgogdownloader. It's packaged in Debian.

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