this post was submitted on 18 Apr 2025
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Like can we make this a more vocal opinion that Triple-A studios/publishers are like legally required to offer a version.. Or what is your take on that, especially if you have a similar opinion with a deviation in execution. let me know why if you dont agree too!

I'd love to have and collect DRM free titles that last even after a platform is gone, also ubi cant pull off clown shows like the crew or whatever racing game they just erased out of power tripping spite

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[–] jedibob5@lemmy.world 1 points 2 months ago

I think "mandatory physical versions" kinda misses the point of the issue, tbh. It's bad digital rights laws that are the cause of the problems that you've mentioned, not a lack of physical media. DRM has been around a lot longer than digital downloads of games, and shutting down a game's online services affects purchasers of physical disks just as much as digital downloaders.

Besides, mass-producing physical media is expensive, and I'd rather not give publishers another excuse to make games even more expensive than they already are.

[–] PlzGivHugs@sh.itjust.works 1 points 2 months ago* (last edited 2 months ago)

Physical copies are kinda besides the point in terms of ownership and preservation. Just because you own the disk, doesn't mean you have access to the software on it. DRM, as well as the laws that make it viable, have been around since well before media was sold digitally. Physical copies of the Crew are no more playable now than digital. If you want to be able to keep your games, you need to buy DRM-free, whether that limits you to digital-only or not.

On the other hand, if you want to actually own your games, we need to massively rework copyright law. The fact that a company can sell you a software licence, but add dozens of arbitrary restrictions on when, how and why you can use it is absurd, nonetheless the fact that its always non-transferable and revokable by the company for any reason. None of that should be legal.

[–] missingno@fedia.io 1 points 2 months ago

Is this a law that specifically only applies to AAAs, or are we just shutting down literally all of indie gaming? If the former, how do you legally draw the line between who is and isn't allowed to release digital-only titles? Even just basing it on the size of the company would effectively mean that large publishers may only release large projects and never smaller budget titles.

[–] icecreamtaco@lemmy.world 1 points 2 months ago* (last edited 2 months ago) (1 children)

Plastic cases, discs, etc are expensive and degrade over time. Consoles will break down. 50 years from now there'll be too much history to keep making copies of everything worth saving. If we do want a video game preservation law, make it digital.

Emulation and piracy should be legal for games older than ~20 years, or if the parent company goes under. Online games should be required to make an offline mode patch before shutting down.

As a related example, my parents have a bunch of bookshelves packed with everything they bought over the years. And as a kid I never touched any of it because the books had become all gross and yellowed. Physical game archives will last a couple decades longer but in the end it'll be the same result.

[–] arakhis_@feddit.org 0 points 2 months ago (1 children)

didnt even think about that.. but how do university libraries for example then keep up their valuable - or even more interesting - their non valuable old inventory? Never thought that degration was THAT potent

[–] pory@lemmy.world 1 points 2 months ago (1 children)

CDs and DVDs are digital media. There is no degradation of the content when you convert a fragile physical disk into a dumped ISO, and the dumped ISO can be stored on an arbitrarily large number of devices. Stuff like physical books or analog media (vinyl records, for example) are worth caring about physical degradation for, but a "physical copy" of a PC software disc is just a more fragile way to store the exact same ones and zeroes that can be stored on actually resilient media.

[–] arakhis_@feddit.org -1 points 2 months ago

collapsed inline media

how u do a nice cover like that tho?

I mean even as a trained media designer: this is rather lot of work

[–] Zikeji@programming.dev 1 points 2 months ago

Is there another meaning to "PSA" that isn't "public service announcement"? It confuses me being in the title as this entire post is written as a suggestion / CTA, not a PSA.

[–] pory@lemmy.world 1 points 2 months ago* (last edited 2 months ago)

release installers DRM-free online. No need to bother pressing plastic and wrapping it in plastic and wrapping that plastic in thinner plastic and then putting it in a box full of plastic to ship around the globe on giant cargo ships, to be ferried from the docks by big-rig trucks, to be stacked on palettes that get wrapped in more plastic, to sit on store shelves or the shelves of some amazon warehouse where they'll get wrapped in more plastic and shipped in more trucks, so that you can pay the middleman store instead of the developers, all so that you can install the files to your SSD anyway. And if this physical media is DRM-free you could just make backups instead of holding onto the plastic... or skip the part where the plastic exists in the first place, and download the files over the internet, right to your computer, without any trip to a gamestop or stop on an Amazon driver's daily route! And if it's not DRM-free what was even the point of all that plastic and gasoline that got it into your hands when you need to verify the purchase with an online key anyway?

GOG, Itch, and even Steam all have large catalogues of completely DRM-free games, to say nothing of developers that don't distribute via a storefront platform. Once you download the game, provided you don't delete it, your copy of the game will survive the distribution platform dying, the developer being bought out by EA, licenses expiring for content, the devs patching it to make it worse, or even (if you make backups) your house burning down.

Nintendo's out here trying to justify $90 mario kart because of the "rising cost of developing games", meanwhile probably more than half of the new mario kart's sales are going to lose huge amounts of revenue because Nintendo has to pay manufacturers and shippers and storefronts to move and hold onto plastic and circuit boards that are just glorified read-only flashdrives for 32GB of media. It's been a joke that digital games have been the same price as their physical counterparts ever since companies started selling digital copies in the first place.

[–] chicken@lemmy.dbzer0.com 1 points 2 months ago

If we're wishing for things that probably won't happen, how about a government agency for game preservation? Source code gets submitted before release, approval for sale is conditional on them being able to successfully build and deploy it. Then 20 years later it gets automatically published to the public domain. That way even online only games will end up being preserved.