this post was submitted on 25 Apr 2025
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This was my only real complaint, other than them taking the noise cue away from lockpicking! I've really been itching for an elderscolls game with modern graphics and QOL so I'm super happy.
As for the lockpicking I learned something recently from a video and now I never break a pick. I can't believe I never knew this:
Basically when you hit one tumbler there are the 3 drop speeds right? You push it up and it falls either slow, med, or quick. They “switch” between those three speeds when the tumbler falls back to the starting position.
If you hit a tumbler up and HOLD up (I’m on controller), or whatever key is up, then the tumbler will bounce slightly in the fully raised position. When it’s like this it will be remaining in the “fall speed” from when you first triggered it. We want it to be the slow fall speed so basically while it’s bouncing if you see any spring between “bounces” it’s too fast, let it fall to the starting position and try again.
If it’s bouncing and you can barely see any movement at all let alone any spring then it’s in the slow position, that’s what we want. When it’s like that watch the lockpick and when the lockpick is moving upwards trigger the lock with whatever the confim button is for you. It should always work!
Noooo! I loved Oblivion's lockpicking system. Got so good at it that one time I tried doing it with my eyes closed and was able to lockpick purely using the sounds. It was so fun and intuitive. Haven't played the remaster yet but am sad to hear that they took those sounds away, lol.