this post was submitted on 29 Nov 2025
242 points (99.6% liked)

PC Gaming

13010 readers
442 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] Kolanaki@pawb.social 6 points 3 weeks ago* (last edited 3 weeks ago) (7 children)

I've been curious about how the Frame will handle games on the standalone side since the announcement and the discussion about the ARM compatibility layer has me wondering if, to play standalone, I would be expected to run the Meta version of games as Android apps and not, like, the actual PC versions on Steam I own running directly from the headset.

[–] MentalEdge@sopuli.xyz 7 points 3 weeks ago* (last edited 3 weeks ago) (6 children)

AFAIK, yes, plus one more.

It can use FEX to run x86 binaries, or use ARM binaries directly in steam for games that have them (games that support apple silicon macs, for example) and it can sideload apks meant for android, if the apk is actually standalone, and doesn't have system dependencies that only exist on meta devices.

The game Valve used to demo the standalone capability, was Hades. The x86 version running on a virtual display, after just installing it via steam.

[–] notthebees@reddthat.com 2 points 3 weeks ago

Apple silicon is weird. It uses 16k page files while most other things are set up for other files sizes.

load more comments (5 replies)
load more comments (5 replies)