this post was submitted on 13 Jul 2025
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Anyone tell that fool that CRTs were literally the only kind of TV that existed at the time
Admittedly, this game doesn't look particularly good on a CRT, either.
The hype about the visuals being "3D" was so weird and misinformed, and you could absolutely tell at the time.
It was pseudo-3D, I remember reading an article about how they made the sprites, but can't find that... wikipedia has
and they used SGI workstations to create the models and animations before compressing/converting them to 2D sprites
(sharing bc I thought that's a crazy amount of money for 1992)
Meanwhile, Nintendo positioned this method to compete with Aladdin, which simply hired Walt Disney animators to do the sprites.
It used isometric 3D since the SNES lacked any 3D capability.
It was made by the same people that did those isometric games on 8 bit computers, Ashby Computer Graphics, aka Ultimate, which changed their name to Rare.