this post was submitted on 25 Jun 2025
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[–] PhilipTheBucket@ponder.cat 149 points 4 days ago* (last edited 4 days ago) (42 children)

If you ever study biochemistry, it leaves you absolutely in awe. The best engineering we can do is pretty amazing, we have computers and airplanes and all this magic stuff, but the stuff in you is a hundred, a thousand times better made. It's stunning. Comparatively speaking, it is perfect. And that's only the stuff we understand. The stuff in your brain, we do not.

[–] 8baanknexer@lemmy.world 19 points 4 days ago (1 children)

I think this might be a case of expecting a fish to climb a tree. Brains are terrible in fp32 performance, and computers are so far not great at reasoning. But that's mostly because they are made for different things. I'm not sure of this, but i would expect a single neuron firing costing a similar amount of energy as a single transistor firing. The difference is in part that they work differently, but I think the most important part is that they are put together differently. Computers were made for arithmetic while brains evolved for socialising and survival. For most other things you are 100% correct though, we could not recreate a bee or an ant even if we wanted to.

[–] Pulptastic@midwest.social 7 points 3 days ago (3 children)

I can create real time visual imagery with no apparent resolution limit or perceptible frame rate including audio and a soundtrack.

[–] EddoWagt@feddit.nl 5 points 3 days ago

Apparent and perceptible are the key words here. Your brain makes up pretty much everything and pretends it's the real deal. Detail and consistency really aren't all that great actually, much like ai video generation

[–] Rolder@reddthat.com 3 points 3 days ago (1 children)

A lotta people have a resolution limit and use glasses to compensate

[–] Pulptastic@midwest.social 7 points 3 days ago

Not in their minds.

[–] Goldmage263@sh.itjust.works 2 points 3 days ago

Oh, your brain is amazing, sure. Buuuut get Neuralink and let me plug my game in while you try to render the raytracing from foliage collision and I'm pretty sure you would crash like a Windows RT.

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