schamppu

joined 1 year ago
[–] schamppu@lemmy.zip 3 points 6 days ago (1 children)

Make sure that you're logged into Google Play with the same google account you joined the Group with. If you have more than one google account, this is very likely the cause of the issue.

[–] schamppu@lemmy.zip 10 points 6 days ago (1 children)

Our artist is recreating all of the in-game locations in isometric style, and our plan is to soon-ish start to implement these into the game itself. Creating all of the 40+ locations takes some time for our artist, especially these city locations.

And thank you so much ❤️

[–] schamppu@lemmy.zip 15 points 6 days ago

For development, I'm using my own game engine that I have built on top of Flutter. For servers, we are using our own soltuions that have been programmed with Dart language as well. I like to do everything myself :D

[–] schamppu@lemmy.zip 6 points 6 days ago (1 children)

Thank you! There is no option for that yet, but cycling basically does work if you have your phone in your pocket, or you use your watch on iOS in what we call "ankle monitor" mode. Current thinking is that we want to keep it steps based, but proper cycling support is planned. Manually adding activities likely won't be a thing other than maybe in the single player mode, as that could be abused by players way too easily.

[–] schamppu@lemmy.zip 5 points 6 days ago

Thank you so much, and that sucks! But prioritizing recovery is the key, WalkScape isn't a sprint but a marathon, so there are a lot of opportunities to get more steps in once you've recovered your calf muscle <3

[–] schamppu@lemmy.zip 7 points 6 days ago (1 children)

Thank you so much! When did you apply to the Closed Beta? We did accept before the current wave practically everyone who had applied before it launched.

If you applied long time ago, make sure to check out https://portal.walkscape.app/account page if you already have got the access but missed the email.

 

collapsed inline mediaWe're in progress of also introducing isometric location art to all of the game's locations!

Hello Lemmy!

It's been almost 6 months since I last posted here, and the reception here on Lemmy for our game has been awesome. We have another Wave going on right now, and also I have created a community here on lemmy as well (!walkscape@lemmy.world) where I've been posting all of the development blogs and updates.

We have Wave 4 now on-going, and it's running until 8th of June. If you want to gain direct access to the game, you can support the development or you can also apply for free beta access.

Since last post, we've added quite a lot of new content, including an entirely new skill, and adding support for smart watches on iOS, which has been one of the most frequently requested features. Support for smart watches on Android is coming later on as well!

If you haven’t heard about the game before, I started this project as a personal hobby project to help myself walk more. I tried most of the games available, but I wanted to have something that didn’t need attention while walking and wouldn’t have predatory monetization like most mobile games tend to have these days.

The game is inspired by RuneScape, and you level up skills, craft gear, find loot and so on by walking IRL. We have a short introduction video to the game where I explain and show how the game works in more detail. The video is a bit outdated nowadays, but fundamentals of the game are still the same.

We've also updated our roadmap to the game just few days ago, as we're now switching our focus to finish up the big three remaining features after which we can launch the open beta.

Thanks again Lemmy for all the support we've gained from here. The feedback has also been awesome, and the encouragement we've had from your comments have meant a lot to all of us working on the game!

I'll be answering all comments, feedback and questions here. Stay hydrated and keep walking everyone! <3

 

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(EDIT: Some people asked, so I created a community for the game here too with some useful links on the pinned post: !walkscape@lemmy.world)

Hello there, Lemmy! It's been a while since I last posted here, and a lot has happened since!

First off, we're once again inviting new players to our third closed beta wave. If you're interested to give it a try, you can apply to the beta by following these instructions. If you feel like you want to support the development and want to gain access immediately, you can do so here.

I started this project more than two years ago as a hobby while studying Computer Science in the university. I have ADHD and finding motivation to be active is tricky, but gamification works really well for my dopamine craving brain. I first off tried the games on offer from Google Play, but they all either had horrendous monetisation (MTX, ads, or both) or were too distracting. Especially GPS games usually need you to have the game open all the time while you're trying to enjoy being outside and they also pose privacy concerns.

So that's when I started to think of what would do the trick for me, and combining my life long RuneScape addiction into fitness seemed like the obvious choice. And I'm happy to say that I've definitely been walking nearly three times as much this year compared to last year.

WalkScape in nutshell is a game where everything that happens in the game requires you to walk. So if you want to explore or travel to a location, want to chop some trees, or you want to craft stuff - everything needs steps. You set your character to do what you want, and then go for a walk. The game counts your steps even when it's closed, and you can open it ip when you're taking a break or back home to see your progress and maybe switch what you're doing.

The game doesn't use GPS, so you can walk on a treadmill. And it can track your steps when you don't have internet connection, and only when opening the game needs you to be connected.

Here's what we've added in the last three months since I last posted:

  • Achievement system with almost 50 achievements. And an achievement rewards track, giving you unique items or cosmetics for your progress.
  • Social features. You can add friends in the game and have your personal leaderboards with them.
  • A new underwater realm (that has merfolk!) with a bunch of new locations, more than hundred new items, new crafting recipes, activities and more.
  • Realm reputation system. You can become famous in any of the four fantasy realms we have now and gain rewards for doing so.
  • Job boards & jobs. You can accept jobs that function as miniquests and gain rewards and reputation for completing those. These work as an item sink in preparation for player trading which is what we're working on next.
  • Privacy features. These are all opt-out, so your steps and profile are hidden from others unless you specifically want them to be visible.
  • And a lot more!

As always, I'm happy to answer to any questions or feedback you may have about the game. Also from last post, I know many users here might have GrapheneOS, and the game seems to be running on it fine if you run it sandboxed.

Keep walking, and stay hydrated! ❤️

Some pictures:

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Edit: small errors and had the same picture listed twice

Edit 2: I created an official community for the game here on Lemmy !walkscape@lemmy.world after many people asked for it. For official development blogs, I still recommend to check WalkScape Portal as I can't promise we can post them here as well. But we'll see!

 

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Hello! ❤️

I'm the developer of WalkScape! My game is an online RPG that is inspired by RuneScape, where all of the in-game progression happens by walking in real life.

I myself have struggled to exercise enough, and I'm diagnosed with ADHD. This project started off as something I was working for myself to help me exercise more. The game has been in Closed Beta since January 18th, and the player feedback so far has been awesome!

There are three key things that make the game very unique for a mobile game, in addition to just being a nice and cozy game that incentivizes you to walk:

  • No GPS. Unlike games like Pokemon Go, WalkScape uses pedometer instead of GPS. This means you can walk where ever you like, including at your home or gym on a treadmill. And doesn't compromise your privacy.

  • No MTX or ads. I'm against all kind of predatory trends in gaming, especially predatory monetisation. WalkScape is completely community funded with Patreon and Buy Me a Coffee with no external investments.

  • Not hungry for your attention. WalkScape doesn't even need to be opened in the background for you to gain progress in it. The game is designed in a way where you only need to open it after your exercise, and if you forget to the game it doesn't punish you. It saves your "missed steps" for later.

If you're interested to give it a try, you can check out https://walkscape.app/ to find how to join the upcoming beta wave, see some stats about the game (people have already walked more than 1.5 billion steps!), and our roadmap.

I'll answer any questions you might have. Happy walking and stay hydrated ❤️

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