Server side anti-cheat should be the focus of every game company with an MMO game in their catalog. Relying on kernel access is madness.
arthur
joined 2 years ago
I think he refers to the amount of Linux users playing their game.
With the caveat that there is no LLM where the "compression" is lossless on this analogy.
Sociopath detected
And also could influence CPU cache strategies.
If they scale that tech out of the lab, it would mean some redesign of the computer hardware, maybe unifying RAM and HD.
"It's good to be king" :/
I remember Valve placing honeypots that would be impossible for a honest player to see or reach, and banning in mass the players who fall for it after some time to avoid the adaptation of the cheaters. And that is a cheap yet effect way to clean the player base.
Other interesting strategy is to limit the client information available, of the character is not looking with a scope, the client doesn't need to know if there is another player far in that direction.
Probabilistic analysis is not the only way.
But I know that some strategies would demand major reworks or good planning from the development phase.