arthur

joined 2 years ago
[–] arthur@lemmy.zip 4 points 1 day ago (1 children)

I remember Valve placing honeypots that would be impossible for a honest player to see or reach, and banning in mass the players who fall for it after some time to avoid the adaptation of the cheaters. And that is a cheap yet effect way to clean the player base.

Other interesting strategy is to limit the client information available, of the character is not looking with a scope, the client doesn't need to know if there is another player far in that direction.

Probabilistic analysis is not the only way.

But I know that some strategies would demand major reworks or good planning from the development phase.

[–] arthur@lemmy.zip 74 points 1 day ago

Server side anti-cheat should be the focus of every game company with an MMO game in their catalog. Relying on kernel access is madness.

[–] arthur@lemmy.zip 6 points 1 day ago (7 children)

I think he refers to the amount of Linux users playing their game.

[–] arthur@lemmy.zip 6 points 1 month ago

With the caveat that there is no LLM where the "compression" is lossless on this analogy.

[–] arthur@lemmy.zip 3 points 4 months ago

Sociopath detected

[–] arthur@lemmy.zip 4 points 6 months ago

And also could influence CPU cache strategies.

[–] arthur@lemmy.zip 6 points 6 months ago (1 children)

If they scale that tech out of the lab, it would mean some redesign of the computer hardware, maybe unifying RAM and HD.

[–] arthur@lemmy.zip 28 points 7 months ago* (last edited 7 months ago)

"It's good to be king" :/