Top one is incorrect. Z needs to point outwards.
memes
Community rules
1. Be civil
No trolling, bigotry or other insulting / annoying behaviour
2. No politics
This is non-politics community. For political memes please go to !politicalmemes@lemmy.world
3. No recent reposts
Check for reposts when posting a meme, you can only repost after 1 month
4. No bots
No bots without the express approval of the mods or the admins
5. No Spam/Ads/AI Slop
No advertisements or spam. This is an instance rule and the only way to live. We also consider AI slop to be spam in this community and is subject to removal.
A collection of some classic Lemmy memes for your enjoyment
Sister communities
- !tenforward@lemmy.world : Star Trek memes, chat and shitposts
- !lemmyshitpost@lemmy.world : Lemmy Shitposts, anything and everything goes.
- !linuxmemes@lemmy.world : Linux themed memes
- !comicstrips@lemmy.world : for those who love comic stories.
There are three kinds of people…
Actually…
Dwarf Fortress goes with Blender and the others
Also Minecraft in Y-Up
I know Z as upward. X and Y were always on the base plane representing length and width. Z comes in being all like, "Now we're being 3D!"
So wherever the "floor" is, represented with gridlines, boundary, canvas, etc. that's where they live. That is Flatland where there is no up or down. It is 2D where most of my work is. If you try tell me Y is Z, I'd ask "wtf is a Z?"
Thanks to 3D printing Z is firmly “up” in my brain even if the modeler I use does it differently.
If 2d, Y up, if 3d Z up.
I always tough as inputs down, answer up. And usually, x is the variable y the result, or xy the variables and z the result
One of my friends and I used to always have this debate because of our different backgrounds. I got used to +Y being up because of doing physics for several years and seeing side-on diagrams that needed to account for gravity. My friend has a background in geology, so he's used to top-down surveying maps where +Z is up. It all depends on your perspective.
But my way is right. We need to have standards, people.
In my brain Z is Up, Z is Height. In my job I have to deal with both all the time which is quite annoying.
is it though when you look at a screen?
Yeah... As a Blender 3D artist, Z axis has been baked into my brain as the up/down axis.
I legit had no idea anybody actually used the upper system until now. I had to read the comments just to see whether the upper system was just some sort of joke. I am horrified.
It depends on how you view 2D->3D.
If you're thinking of a side scroller like the original Super Mario, Y is up/down and X is left/right making the new dimention Z being forward/backward.
However if you think of 2D space like the first LoZ, then Y is North/South and X is East/West making Z up/down
Same with CSS for the same reason.
Z is always depth. Both are correct but define different perspectives. Top is looking across the landscape from an arbitrary floating perspective, bottom is looking down with anchored mapping to the surface.
yep. in 2 dimensions, nobody really debates on whether x or y should point up, so i kinda think the debate about z stems from whether one thinks we should put the xy plane horizontally (like a sheet of paper on a desk), or vertically (like a chalkboard).
does any software default to making x be the vertical axis?
Don't forget the handedness of each coordinate system!
In a 2D game Y is up. Going from 2D to 3D would make sense to add another dimension forward to account for depth.
However if you start with a map of a 3D surface then North is Y and East is X you'd add Z to account for elevation like everybody making maps would.
I guess it depends on how you look at it.
In 2D Y is up, in 3D Z is up.
X is always red🤷♂️
On Nintendo X is up. On Xbox X is left. On Playstation X is down.
I’m from a computer graphics background.
Y is down. z is depth. Fight me.
My son and I have had this very argument. I think the top one is right as he thinks it's the bottom one. I have a coding background and he has a 3D printing background. I figure that's why we're different but I know nothing about 3D printing beyond the cool stuff I see on the Internet and things he's printed for me.
I have a looking-at-the-chalkboard-in-highschool background which I’m pretty sure defines my perspective(heh).
Reading this I realized both are correct, for coding the top one, for 3d printing the bottom one.
Somehow the whole thing makes more sense in 3d printing when you move in xy dimension during the layer and z between them.
Probably because he uses Blender which invert Z and Y axes or maybe because it's related to the nozzle POV
I have been coding for over 20 years and the bottom one is more correct to me.
X and Y need to be on the same plane.
There are clearly more than two. In the top image that z-axis is pointing in the wrong direction.
I hate this so much in the 3d printing world. I want it to graph from the angle I'm watching it, not from the angle the nozzle is.
I'm the bottom person. X and Y need to be on the same plane.
Technically, regardless of dimensions, x and y always make/share a plane.
But I agree with you, I always imagine Z as jutting out from the plane x and y make.
I've never heard of Y pointing up. Z is always up. Unless you're talking about lathes, where Z points to the right and X points up. Whoever came up with that, I hope his frying in hell.
I am the latter, because if I draw a X-Y plane and lay it on the ground, it aligns with that XYZ reference frame.
X across, Y to the sky, Z towards me
Everything else is wrong fight me
x in red and z in blue please..., this is difficult to look at. My conventions !
I have nothing against y pointing up, but I loathe the fact that left-handed coordinate systems are somehow considered an ok choice. This is probably the strongest I feel about something so inconsequential but I'll die on that hill.
Right hand rule
<i,j,k> vector master race.
If I were to make a thing where I got to decide which one is which I'd pick the 2nd.
I don't have a strong opinion and I'll just pick whatever the default is.

