this post was submitted on 01 Dec 2025
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[–] L0rdMathias@sh.itjust.works 14 points 10 hours ago (2 children)

Z is always depth. Both are correct but define different perspectives. Top is looking across the landscape from an arbitrary floating perspective, bottom is looking down with anchored mapping to the surface.

[–] juliebean@lemmy.zip 4 points 9 hours ago

yep. in 2 dimensions, nobody really debates on whether x or y should point up, so i kinda think the debate about z stems from whether one thinks we should put the xy plane horizontally (like a sheet of paper on a desk), or vertically (like a chalkboard).

does any software default to making x be the vertical axis?

[–] deHaga@feddit.uk 1 points 10 hours ago (1 children)

Invert y axis is the first option I tick in every game

[–] Smoogs@lemmy.world 2 points 9 hours ago

Spent most my life working in a 3d environment... need to reverse that thing for a controller every single time