this post was submitted on 01 Dec 2025
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[–] rescue_toaster@lemmy.zip 57 points 12 hours ago (34 children)

Top one is incorrect. Z needs to point outwards.

[–] AllYourSmurf@lemmy.world 43 points 12 hours ago (28 children)

There are three kinds of people…

[–] pennomi@lemmy.world 83 points 12 hours ago (27 children)
[–] someguy3@lemmy.world 3 points 10 hours ago (3 children)

I'm not getting left handed vs right handed. Right handed means negative values go right? Why would anyone do that?

[–] pennomi@lemmy.world 2 points 9 hours ago* (last edited 9 hours ago) (1 children)

Eh sort of? It’s all a matter of perspective. In Blender which uses a right hand system, when you view from the side, right is positive Y, up is positive Z, and towards the user is positive X.

But looking from above, positive X is right, positive Y is up, and positive Z is towards the camera. Obviously if you rotate the camera to be viewing from the negative side of the axis some directions get flipped.

Basically if you’re axis aligned, things work out the way you would expect.

[–] jaybone@lemmy.zip 2 points 7 hours ago (1 children)

But then should the little axis depictions in OP be swapped?

[–] pennomi@lemmy.world 2 points 7 hours ago

Yeah the first one is a left handed coordinate system.

[–] grue@lemmy.world 2 points 9 hours ago

Right handed means that when you curl the fingers on your right hand from +X towards +Y, your thumb points towards +Z.

[–] mumblerfish@lemmy.world 2 points 9 hours ago

Someone else was explaining how to tell left from right handed. Buy why is it important? If you do math and physics, you almost certainly would use a right hand system. That means all formulas are derived with that in mind. If you try to use them in the left handed system, you are going to have a horrible time trying to figure out which of all terms need to have their sign flipped.

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