this post was submitted on 01 Dec 2025
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[–] saltesc@lemmy.world 13 points 11 hours ago* (last edited 11 hours ago) (2 children)

I know Z as upward. X and Y were always on the base plane representing length and width. Z comes in being all like, "Now we're being 3D!"

So wherever the "floor" is, represented with gridlines, boundary, canvas, etc. that's where they live. That is Flatland where there is no up or down. It is 2D where most of my work is. If you try tell me Y is Z, I'd ask "wtf is a Z?"

[–] pennomi@lemmy.world 3 points 11 hours ago (1 children)

Only in a top-down perspective. Most screens are vertically oriented though, meaning the reference 2D plane is left-right-up-down.

[–] saltesc@lemmy.world 1 points 3 hours ago* (last edited 3 hours ago) (1 children)

You're mixing up perspective with the object's actual coordinates system. The "left-right-up-down" are your perspective or computer screen and do not define the axes of the object itself. The object has its own.

If I rotate a map on a table, it's X and Y don't suddenly flip. The coordinates belong to the object, I'm just viewing them from a different perspective now.

In mathematics, the Z axis only exists because it's defined as being perpendicular to an existing plane (the plane X and Y form). The gridlines represent that plane and Z's extrusion values reference it. Your perspective or viewing angle don't influence these coordinates at all.

Commonly we face the XY plane down as it's "floor". We build things from the ground up. We draw from top down. It's just how gravity brought the standard around. You can flip it however you want, though. But if you see a grid, that's a plane and Z is extrusion off that.

[–] pennomi@lemmy.world 1 points 3 hours ago* (last edited 3 hours ago)

By your own logic there is no “up”, only x/y/z, so what’s your complaint?

There is NO mathematical or physical reason why XY should be the floor, that is your own bias.

[–] TheRealKuni@piefed.social 2 points 10 hours ago

But what if instead of adding a third dimension by going UP, you add a third dimension by going FORWARD. Like a computer screen, X and Y coordinates are side-to-side and up-and-down. If you made a volumetric display by adding a third dimension to that, Y would be up and Z would be forward.

I usually think of Z as up, because that’s how stuff based on the physical world usually works. But I can understand why some think of it with Y as up.