this post was submitted on 01 Dec 2025
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[–] AllYourSmurf@lemmy.world 43 points 12 hours ago (1 children)

There are three kinds of people…

[–] pennomi@lemmy.world 83 points 12 hours ago (8 children)
[–] lime@feddit.nu 15 points 12 hours ago (1 children)

unreal georg is an anomaly and should not be counted

[–] cepelinas@sopuli.xyz 11 points 12 hours ago (1 children)

Z up all the way because my 3d printer but why is Minecraft y-up D:

[–] JPAKx4@piefed.blahaj.zone 1 points 6 hours ago (1 children)

I may be wrong, but I believe mc Java is left handed and bedrock is right handed, both with Y as height

[–] cepelinas@sopuli.xyz 1 points 6 hours ago

I don't really play bedrock and on Java I don't really pay attention to the coords.

[–] ICastFist@programming.dev 6 points 11 hours ago

Dwarf Fortress goes with Blender and the others

[–] 30p87@feddit.org 4 points 10 hours ago

Also Minecraft in Y-Up

[–] Hadriscus@jlai.lu 4 points 7 hours ago (1 children)
[–] pennomi@lemmy.world 0 points 7 hours ago (1 children)

Thank god, this is the one true coordinate system

[–] Hadriscus@jlai.lu 2 points 7 hours ago

Personally I feel limited if I'm working in anything else than a non-euclidean coordinate system

[–] someguy3@lemmy.world 3 points 10 hours ago (3 children)

I'm not getting left handed vs right handed. Right handed means negative values go right? Why would anyone do that?

[–] grue@lemmy.world 2 points 10 hours ago

Right handed means that when you curl the fingers on your right hand from +X towards +Y, your thumb points towards +Z.

[–] pennomi@lemmy.world 2 points 10 hours ago* (last edited 10 hours ago) (1 children)

Eh sort of? It’s all a matter of perspective. In Blender which uses a right hand system, when you view from the side, right is positive Y, up is positive Z, and towards the user is positive X.

But looking from above, positive X is right, positive Y is up, and positive Z is towards the camera. Obviously if you rotate the camera to be viewing from the negative side of the axis some directions get flipped.

Basically if you’re axis aligned, things work out the way you would expect.

[–] jaybone@lemmy.zip 2 points 8 hours ago (1 children)

But then should the little axis depictions in OP be swapped?

[–] pennomi@lemmy.world 2 points 8 hours ago

Yeah the first one is a left handed coordinate system.

[–] mumblerfish@lemmy.world 2 points 9 hours ago

Someone else was explaining how to tell left from right handed. Buy why is it important? If you do math and physics, you almost certainly would use a right hand system. That means all formulas are derived with that in mind. If you try to use them in the left handed system, you are going to have a horrible time trying to figure out which of all terms need to have their sign flipped.

[–] etuomaala@sopuli.xyz 2 points 7 hours ago