this post was submitted on 04 Aug 2025
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GTA online is the worst thing to happen to the series, since it killed off story DLCs. Which were a fantastic way to get new story based content for their games between the years long wait between sequels. Damn those gamers and their obsession with buying microtransactions.
Then they double killed it when they started introducing nonsense like flying cars with rocket launchers.
On the flip side, it's given it insane longevity and made it feel more modern. Playing singleplayer feels so annoying at times because of their arbitrary rules (which are still in online, but toned down a little) and gameplay/mission design.
At least GTAO showed everyone rockstar's true nature, and you couldn't turn away or say that it's a small alternative game mode.
So shoutout to online and 5 as a whole for showing me enough to avoid all future rockstar titles lol
GTA5 was released in 2013. GTA6 is being released 13 years later. If there had been no GTAO, we would have had at least one or two more "modern" GTA releases in that window.
I would think so.
Considering for how detailed the world is, I can see them working for a long time on it (maybe not 13 years but longer than between 4 and 5).
I wouldn't be so sure. Modern AAA games are insanely big and resource-intensive. Just look at rdr2
We would have had story DLC like Ballad of Gay Tony and the Lost and the Damned GTA IV got as well as Undead Nightmare for Red Dead Redemption.
We still wouldn't have several full games is my point
They want money though, they would be selling content instead of shark passes or whatever.
I don’t understand why people needed to give them constant money. For real, I played for a minute but never spent a dime. Why buy things when you can achieve them?
To be honest I regret spending so much time earning money and buying so many cars. It would have been more fun riding around in a stolen piece of trash robbing liquor stores with a friend than grinding the bank heist over and over.
Unfortunately, the online component easily becomes a profitable sideline. Sarcastically, it's what keeps some game corporation CEOs afford their lifestyles.
I fucking hate how there is starvation and homelessness in the world, at the same time as there is morons blasting cash away into imaginary online points.