this post was submitted on 16 Jul 2025
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[–] logicbomb@lemmy.world 48 points 4 days ago (6 children)

I read a story recently about how a graphic designer realized they couldn't compete anymore unless they used generative AI, because everybody else was. What they described wasn't generating an image and then using that directly. They said that they used it during the time when they're mocking up their idea.

They used to go out and take photographs to use as a basis for their sketches, especially for backgrounds. So it would be a real thing that they either found or set up, then take pictures. Then, the pictures would be used as a template for the art.

But with generative AI, all of that preliminary work can be done in seconds by feeding it a prompt.

When you think about it in these terms, it's unlikely that many non-indie games going forward will be made without the use of any generative AI.

Similarly, it's likely that it will be used extensively for quality checking text.

When you add in the crazy pressure that game developers are under, it's likely that they'll use generative AI much more extensively, even if their company forbids it. But the companies just want to make money. They'll use it as much as they think they can get away with, because it's cheaper.

[–] jj4211@lemmy.world 19 points 3 days ago (5 children)

What I dread is a game lengthening dialog using AI. Some folks mistake quantity for quality, and make their games unbeatingly tedious. Just like games that lean heavily on procedurally generated content.

[–] noobdoomguy8658@feddit.org 3 points 2 days ago

Yep, not excited for Starfield generated planets type of deal when it comes to dialogues and such.

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